I love SNW, but I think part of the earlier shows success is twentyfive-ish episodes per season. You got so completely random plots once the writers are out of the big ideas. Some of them are really bad, but some of them are pure gold. And all of them dig deeper into characters and relations than strictly necessary for the season plot.
It was probably not as fun for the writers and actors. I wouldnt want to demand they overwork themselves for my entertainment.
I wonder if the use of CGI is part of why this is the case. I love it, don’t get me wrong, but when a rescue mission to an asteroid takes months of VFX work because they’re swooping through swirling clouds of gas it can make episodes take longer. Heck, even the views out of the windows on SNW are masterpieces instead of christmas lights in front of a black curtain.
With older shows they had the sets and costumes built, so filming a walk-and-talk or courtroom episode wasn’t as big of a technical lift. Then there was the desire of just about every show to reach 100 episodes, which meant they could get that sweet, sweet syndication money.
Part of my problem with modern trek is they are leaning hard on serializing the show. What I loved about tng and ds9 is they let characters grow through the seasons yet they aren’t serialized. Which allowed the to expirement with episodes.
I love SNW, but I think part of the earlier shows success is twentyfive-ish episodes per season. You got so completely random plots once the writers are out of the big ideas. Some of them are really bad, but some of them are pure gold. And all of them dig deeper into characters and relations than strictly necessary for the season plot.
It was probably not as fun for the writers and actors. I wouldnt want to demand they overwork themselves for my entertainment.
I think you can hardly fault SNW for a lack of experimentation with random plots.
In the space of three consecutive episodes, we just got a part-animated time-travel crossover, a grim exploration of PTSD in veterans, and a musical.
I wonder if the use of CGI is part of why this is the case. I love it, don’t get me wrong, but when a rescue mission to an asteroid takes months of VFX work because they’re swooping through swirling clouds of gas it can make episodes take longer. Heck, even the views out of the windows on SNW are masterpieces instead of christmas lights in front of a black curtain.
With older shows they had the sets and costumes built, so filming a walk-and-talk or courtroom episode wasn’t as big of a technical lift. Then there was the desire of just about every show to reach 100 episodes, which meant they could get that sweet, sweet syndication money.
Part of my problem with modern trek is they are leaning hard on serializing the show. What I loved about tng and ds9 is they let characters grow through the seasons yet they aren’t serialized. Which allowed the to expirement with episodes.
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