Game Information

Game Title: Sid Meier’s Civilization VII

Platforms:

  • PlayStation 5 (Feb 11, 2025)
  • PlayStation 4 (Feb 11, 2025)
  • Xbox Series X/S (Feb 11, 2025)
  • Xbox One (Feb 11, 2025)
  • Nintendo Switch (Feb 11, 2025)
  • PC (Feb 11, 2025)

Trailer:

Review Aggregator:

OpenCritic - 83 average - 90% recommended - 10 reviews

Critic Reviews

Atarita - Alparslan Gürlek - Turkish - 82 / 100

Sid Meier’s Civilization VII blends and modifies features from its predecessor. Although it is a bit barren in terms of innovations, it is a good game in terms of the strategic depth it brings to the series. I can say that it is positioned as an alternative to its predecessor, not a sequel.


Destructoid - Steven Mills - 9 / 10

I’m glad Firaxis is still finding ways to improve a genre it has mastered over the years, and as a result, Sid Meier’s Civilization 7 has the series in its best shape yet.


GAMES.CH - Olaf Bleich - German - 85%

Quote not yet available


GRYOnline.pl - Adam Zechenter - Polish - 6 / 10

Civilization 7 is a very pretty and very chaoitc game. Brave but not thought out. It introduces changes that aren’t inherently bad, and they build an interesting foundation for a probably great game in the future. Unfortunately now we got an early access production for a premium access price.


GameSpot - Jason Rodriguez - 8 / 10

Sid Meier’s Civilization VII remains as fun and engaging as ever, but too many drastic changes lead to glaring issues.


Gamer.no - Andreas Bjørnbekk - Unknown - 8 / 10

Civilization VII brings the series the revitalization it needs, with gorgeous new visuals, innovative city building and a new way to lead armies.


INVEN - Seungjin Kang - Korean - 8 / 10

Civilization VII refines its strategic depth through era transitions and civilization changes, though the most thrilling moments feel more spaced out. Despite these shifts, the game retains its signature “just one more turn” appeal—undeniably Civilization.


SECTOR.sk - Branislav Koh�t - Slovak - 8.5 / 10

Despite the fact that the Civilization series has been around for a while, it still manages to bring something new that at least slightly enriches and changes the gameplay. Here we have another quality piece of work that is worth playing.


Spaziogames - Italian - 8 / 10

Quote not yet available


VGC - Jordan Middler - 5 / 5

Civilization VII is bold enough to add big changes to its formula, without getting rid of everything that has made the series iconic. Say goodbye to your free time, as from PC to handheld, every waking moment will be consumed by One More Turn.


XboxEra - Goldhawk - 8.6 / 10

The core elements of the game are there, they work and it’s fun to play. The incentives and dynamism that the new approach to Civilization switching with the legacy paths will keep the game fresh both across games and within them. Abandoning games after about 80 turns was a big issue for me in the last few titles. I’ve not had the notion to do that yet.


  • Corroded@leminal.space
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    1 day ago

    I’ve done zero research into the new release. Does it add much in the way of major game changing alterations? I’m thinking along the lines of how the district systems dramatically the feel of the game

    • Fighter_Moo@discuss.online
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      11 hours ago

      Yeah. Lots of changes. They reduced the number of ages down to three, Antiquity, Exploration, & Modern. In each age, you play a different civ. For example, you could start Antiquity with the Romans, transition into Spain for Exploration, and finish as Mexico in Modern.
      Leaders and Civs are detached, so now you can play as Benjamin Franklin of Egypt or Napoleon of Japan. Leaders stay with you the whole campaign.
      Settlers create Towns now instead of Cities. Towns are like puppet cities from Civ 5 in that they act autonomously. They mainly serve to harvest and send resources to your Cities. If they grow enough in population, you can spend money to convert them into Cities. District system has been reworked. Now there’s only two types of districts, Urban and Rural. Rural districts take the place of resource improvements, since there are no more builders. Urban districts get two building slots, and from what I’ve seen some buildings do get adjacency bonuses.
      There’s a new unit called Commander that lets you stack your other army units on top of it and transport them across the map. Still have to unstack your army to engage in war.

      There’s more changes, but these are main ones that jumped to mind in terms of dramatically changing the feel of the game.

    • simple@lemm.eeOP
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      1 day ago

      I haven’t delved into it much but the big change this time is that as eras change, so do leaders. So you can change from one leader to another mid-game for different bonuses and strats.