jinkyanderson@lemmy.world to RetroGaming@lemmy.worldEnglish · 5 days agoA look back at the Killer instinct arcade game and the confusion around the Ultra 64www.retbit.comexternal-linkmessage-square5fedilinkarrow-up125
arrow-up125external-linkA look back at the Killer instinct arcade game and the confusion around the Ultra 64www.retbit.comjinkyanderson@lemmy.world to RetroGaming@lemmy.worldEnglish · 5 days agomessage-square5fedilink
minus-squaremoody@lemmings.worldlinkfedilinkEnglisharrow-up2·3 days agoDoom was pretty nuts. They managed to fit 22 out of 27 levels into half the space of the PC version as well. Obviously it wasn’t a 1:1 port, but they did amazing work considering the limitations.
minus-squarejinkyanderson@lemmy.worldOPlinkfedilinkEnglisharrow-up1·3 days agoIIRC the developer made the SNES version of Doom from the ground-up as well, no source code. Surprisingly enough, I remember the best console port of Doom being the Atari Jaguar version for a long time before the PS1 version hit.
minus-squaremoody@lemmings.worldlinkfedilinkEnglisharrow-up1·3 days agoThere was a podcast recently with the guy who built the SNES port, it was pretty interesting.
Doom was pretty nuts. They managed to fit 22 out of 27 levels into half the space of the PC version as well. Obviously it wasn’t a 1:1 port, but they did amazing work considering the limitations.
IIRC the developer made the SNES version of Doom from the ground-up as well, no source code.
Surprisingly enough, I remember the best console port of Doom being the Atari Jaguar version for a long time before the PS1 version hit.
There was a podcast recently with the guy who built the SNES port, it was pretty interesting.