I’m genuinely shocked how much Epic poured into the store and it still lacks so much basic features. Sorting games is still extremely barebones, store is filled with NFT/crypto garbage, the store still looks like a college student’s first front-end project, and last time I used the launcher to pick up free games (last year), it was still slow as hell. What were they doing in the past 5 years aside from dropping millions on exclusivity deals?

Epic is going to have to prioritize the store and try some new initiatives while also doubling down on earning pivotal exclusives if it is going to have a chance. I also hope other viable competitors arrive.

  • Kecessa@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    2 months ago

    The person I was replying to said there’s no achievements on EGS, I showed them the proof that achievements are supported and they’re now mandatory.

    I don’t care at all about community shit on Steam and consider all of it to be bloat, I still love the challenge from achievements.

    • rdri@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      I see. Still, I can see that for many people achievements with no value are no better than their absence. Platform provides value, and for now only steam provides a lot of it with almost each purchase.

      • Kecessa@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        2 months ago

        I’m willing to bet all I own that most Steam users don’t care about their profile or people seeing the achievements they got but they still care about achievements as a form of optional challenges they wouldn’t have thought about otherwise.

        • rdri@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          2 months ago

          If you mean just the percentage of users I might agree. But those people don’t really correlate with the users who provide most of the profit of the platform.

          • Kecessa@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 months ago

            Pretty sure you underestimate what the average gamers spend, you’re in a bubble if you use the social features and it makes it seem like most people do, Steam has 132m monthly active users.