Concord fans -- we’ve been listening closely to your feedback since the launch of Concord on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar. Your support and the passionate community that has grown around the game has meant the world to us. However, while many qualities [...]
If it wasn’t for hundreds of people likely losing their jobs it would be really funny that Sony’s greedy, cynical attempts to cash in on the live service fad keep failing
It’s probably not even the artists fault it turned out this shit. My gut feeling is that the game is victim of incompetent leadership. Indecisiveness on important matters and micro management on stupid things.
It’s also the same incompetent leadership who will get bonuses and promotions after this.
Shit in terms of having no players and being pulled back after just two weeks.
From what I understand, the game itself was alright. It had no major technical or gameplay problems. At least the team of programmers and game designers were competent.
The main issue is that the game was incredibly unappealing, and I believe this can only come from poor leadership.
I want to paint easy villains into the world as much as anyone, but I didn’t see anything especially “evil” about Concord; just poorly planned and uninteresting. It’s more of a tragic failure of incompetence than anyone being greedy or hurtful.
If it wasn’t for hundreds of people likely losing their jobs it would be really funny that Sony’s greedy, cynical attempts to cash in on the live service fad keep failing
It’s probably not even the artists fault it turned out this shit. My gut feeling is that the game is victim of incompetent leadership. Indecisiveness on important matters and micro management on stupid things.
It’s also the same incompetent leadership who will get bonuses and promotions after this.
Was it shit?
Shit in terms of having no players and being pulled back after just two weeks.
From what I understand, the game itself was alright. It had no major technical or gameplay problems. At least the team of programmers and game designers were competent.
The main issue is that the game was incredibly unappealing, and I believe this can only come from poor leadership.
Is that not a game designer thing?
Was the fame alrifgr, or “incredibly unappealing”? What made it so ubappealing?
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I want to paint easy villains into the world as much as anyone, but I didn’t see anything especially “evil” about Concord; just poorly planned and uninteresting. It’s more of a tragic failure of incompetence than anyone being greedy or hurtful.
Do they lose their jobs?
They delivered the product, they got paid for their work.
I can’t imagine hundreds of people still working on the game beyond release. They’ll probably move on to different projects.
A failure this monumental will almost certainly result in Sony taking the entire studio out back and shooting it, just to placate investors.
Edit: For context, Sony owns Firewalk - the studio - outright, they’re not just the publisher.
Most big game corps just shutter studios, usually letting them know via the grapevine after a board meeting or twitter post…