- cross-posted to:
- unity@programming.dev
- cross-posted to:
- unity@programming.dev
too late, moved to godot 😘
Too late, moved to Unreal.
If this doesn’t work out, Godot will be the next port of call.
I’m a little surprised that unreal is the next choice after unity given how much hate Epic seems to get. I thought about switching to unreal but then I learned that you have to download the epic store to use the unreal engine, and I refuse to do that after the “scan your whole PC and upload your game list” thing they pulled a few years ago.
You don’t, you can compile from source.
Unreal is a top class engine. Yes, it’s proprietary and you always have to be cautious, but right now, it’s an engine that delivers top features that can build great games and isn’t run by Unity. If you win big, you need to pay, but you know that going into it.
Godot is great and improving all the time but it needs maturity.
It was a head vs heart decision and the head won this time.
Wow, that’s some news! It’s awesome to see Unity listening to the community after the huge outcry. This whole situation has been like a wild rollercoaster ride, right? Developers everywhere can probably exhale a bit now. Let’s see if this rebuilds some of the trust that got shaken. So, what are your thoughts on where Unity goes from here?
Again? meh
D’awww, did someone’s little cash grab not work out?
I get that they wanted in on the Pokémon Go and Genshin Impact money printers, but anyone could have seen how much damage to their reputation it was going to cause.
Too little too late. Personally I’ve moved to Godot and am loving it. Have I mentioned that they have stellar documentation yet?
Along with Krita’s one of the best docs I know, it’s so good!
AND that the documentation is built in to the engine, only a 60mb download!
I remember so much pessimism last year that people’s complaints will change nothing and that almost every Unity dev is too deep and won’t be able to switch engines.
Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.
Everyone’s going to (rightfully) dunk on Unity but I think this is a great move and it’s nice that the engine isn’t going away. Competition is always good, and I’m happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity’s lunch the next few years so they better step it up.
Did they though? I haven’t heard of a single big name studio switching to an opensource game engine.
I only know about the developers of Slay the Spire switching to Godot. Not the biggest name, but still well-known.