I’ll post it on Lemmy once it’s done. I’m still not entirely sure which gaming communities would be most suitable but it’ll definitely be in !blogging@programming.dev :)
That said, UFO 50 is truly massive, so it’ll be some time before I finish this thing. One of the games I haven’t started yet is apparently a 20+ hour JRPG, so that’ll be fun.
I have been obsessed with this game since it came out. I’ve already put in 60 hours and got 14 games cherried (which means 100%ing them, getting a true ending, or beating a difficult challenge).
I’m writing an incredibly long blog post where I review every single game in the pack. Excited to finish & share it once I’m done playing through everything.
I remember so much pessimism last year that people’s complaints will change nothing and that almost every Unity dev is too deep and won’t be able to switch engines.
Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.
Everyone’s going to (rightfully) dunk on Unity but I think this is a great move and it’s nice that the engine isn’t going away. Competition is always good, and I’m happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity’s lunch the next few years so they better step it up.
TL;DR you’ll enjoy it if you like casual puzzle games lol.
Voxelgram is a spiritual successor to an older game called Picross 3D. Picross 3D is a 3D version of a popular logic puzzle called Nonograms.
Levelhead is a fantastic mario-maker esque platformer. The official campaign is a little over 10 hours long and is pretty good but its main draw is its incredible level editor and infinite number of quality levels online. I can’t recommend it enough. Sadly it never got as popular as it should have but there’s still a massive backlog of online levels to play.
Someone else mentioned Distance and I agree. It’s a futuristic racing game with some horror elements. The campaign is short, but there’s a great amount of levels in the workshop. The multiplayer modes are also pretty fun if you can grab a few friends (there’s split-screen too).
Inkbound is launching from early access soon and while I wouldn’t say it’s the greatest roguelike out there, it’s a lot of fun and very unique. It’s essentially a co-op turn based RPG where you and other players play all your turns at the same time. I’ve played a lot of singleplayer too and the game feels well balanced there.
Voxelgram is Picross 3D for PC. Must-have for people who like nonograms.
You didn’t read the post. The suggestion is to make the platform more decentralized not centralized. I’m not even going to reply to most comments in this thread that also, clearly, did not read the post and is making stuff up.
Right? Who gives a shit about user experience anyways? When someone has an issue, you just tell them to man up and figure it out.
No, it’s not always obvious which is the “main” community and there are many communities that died due to lack of traction, often because there are duplicate communities that also lacked traction. Community following would not only help unify communities and unify comments in crossposts, it also encourages decentralization by making 5 useful communities instead of 4 dead and 1 active.
It’s not insane or narcissistic to want to reach a big audience. The same audience, across multiple instances, without effort. It’s social media 101. Saying who cares to that is a great way to see a dwindling userbase. Maybe you can’t feel it because it doesn’t directly affect your usage, but it does many others, and providing an optional solution is not a bad thing to consider.
I’d also like to take this moment to show that this is the most popular issue in Lemmy’s github, getting over twice as many likes as the 2nd most liked issue. Everyone convincing eachother in the comments that nobody cares about this is clearly wrong, and are being so in an insanely toxic and dismissive manner. Thanks.
Same solutions apply. They don’t have to be across different instances to be able to group them somehow.
I hope they can revisit the idea. There are many cases of duplicate communities splintering the community, making finding content more difficult.
Followed posts would just link to the original post and wouldn’t be a crosspost, yeah. So assuming a
and b
are following each other, a post from a
would show up in b
. If someone in b
clicks on the post, they would just open the same post from a
.
Ideally only one post would be made, no crossposts. One pancake post would be on your feed, and that same post would be visible from other communities
Obsessive and narcissistic because there are many duplicate communities and it’s frustrating to try and find out which ones to use? Okay…
All this work to make Lemmy “more organized” feels like it’s missing the point that communities here on Lemmy actually have the opportunity to grow organically, instead of being forced open by bots and fake engagement like on Reddit.
Does it mean the average user has to do more work for community discovery? Yes. Get used to it and stop trying to ruin a good thing by trying to make it more like the corporate shitholes we have been trying to escape.
It just sounds like you didn’t read the post and made up a narrative in your head about what it’s about.
I’m aware that people are slowly grouping up to one specific community per topic but I don’t think this means there isn’t an issue with communities being fractured. Using a third party tool to gauge which communities are popular also isn’t a great solution. Just searching Linux shows:
I don’t think each one of these communities has a different audience. It’s the same audience, but there isn’t an obvious answer for which one to visit or post in.
Fiiiinally some good news on GameMaker. I honestly don’t know what they were thinking with a subscription just to use the engine, their main audience is indie devs that are just starting out so they just chased them away to engines that are free to use like Godot, Unity, Unreal, etc. You can’t even export web games in Gamemaker for free unless you upload it to Opera’s website.
I briefly used gamemaker 2 and it was a pretty good, polished engine. Shame Opera sabotaged it so much. It was becoming clear that Godot was quickly taking its users, so the timing of this announcement is good.
Pretty interesting, reminds me of Vintage Story. Thanks for sharing.
I used to play it a lot about a decade ago. Good times.
I hope the rumors are false. Hasn’t hollywood ruined enough franchises by now? At the very least give us a remaster of the original trilogy, they’re timeless masterpieces.
They explain their reasoning here: https://godotengine.org/article/about-official-console-ports/ .