• Albbi@lemmy.ca
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    2 months ago

    The character sprites were 16x24 in combat, so a whole 384 pixels to work with!

      • Albbi@lemmy.ca
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        2 months ago

        Gonna make good use of those 33Mhz!

        Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

          • Albbi@lemmy.ca
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            2 months ago

            I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.

            • Klear@lemmy.world
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              2 months ago

              I couldn’t even launch Duke on my 386, so I only played Doom with viewport shrunk to almost the smallest size. It ran pretty well like that.

              • Albbi@lemmy.ca
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                2 months ago

                I was playing the 20th anniversary edition recently and they have developer commentary built into the game with little activated speech bubbles spread throughout a few levels. It was neat hearing them talk about how they targeted 20fps from a certain location on the map for a 486 SX 33, so to reach that they deleted a few pixels here and there.