• SkunkWorkz@lemmy.world
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    23 hours ago

    Game director : we’re gonna add interact-able doors with proper door opening animations for the characters

    The game designers:

    The programmers and artists:

    The producers:

    • propitiouspanda@lemmy.cafe
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      12 hours ago

      Legend of Zelda did it well.

      Honestly, I think a major issue with doors is that they just slow down gameplay.

      It’s like coming across a ladder only every building has one.

    • MonkeMischief@lemmy.today
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      21 hours ago

      Now we need to decide in the case of collisions if:

      • Doors violently push anyone out of the way, possibly “crushing” them into walls or
      • Force themselves back closed, turning any random NPC / obstacle on the other side into an unbeatable lock or
      • Just trap an unfortunate NPC in a corner on the other side, or
      • If they use the physics system to swing open, in which case they’ll look smooth but possibly bonk the player/actor going through them a few times and could potentially (and comically) insta-kill them if physics is feeling grumpy.

      The frustratingly comedic unintended results of any choice makes for great organic marketing though.

      Gamedev is magical.

      Aside: Know what did this really well though? Resident Evil games after RE:4.

      The ability to “slowly quietly open”, and then at any time decide to violently action-hero kick it open to send a zombie on the other side flying, was genius.

      • Revan343@lemmy.ca
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        19 hours ago

        Have you ever played ATV Offroad Fury on the PS2? When you reached the edge of the map, it would just fling you back towards the center.

        I propose that is how we deal with NPCs blocking doors. With negated fall damage, of course

        • chellomere@lemmy.world
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          8 hours ago

          Wow, memory unlocked! Motocross Madness did this too, if you managed to drive up the giant wall surrounding the world. I checked, and it turns out both these games were developed by the same company, Rainbow Studios, so probably they used the same engine.