• PunchingWood@lemmy.world
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    23 days ago

    I never understood why Steam didn’t just make a variant of the original Steam controller that just had the classical button layout without touchpads. I liked the touchpad version for some games but it’s really clunky to use for stuff I’m otherwise used to have sticks for. I really like the Steam controller’s grip.

    I would’ve loved the same controller with an Xbox layout or something or even interchangeable parts/layouts. Although that would probably drive up the price a ton.

    • Fermion@feddit.nl
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      23 days ago

      Why would they bother making an xbox layout when they’ve already gone through the effort of making the xbox controllers compatible with games? What advantage would that have over just using an actual xbox controller or one of the numerous generics?

    • moonlight@fedia.io
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      23 days ago

      Touchpad is significantly better for certain games, so it would be a shame to lose it. I hope they just copy what they did with the steam deck, best of both worlds.

      • lordnikon@lemmy.world
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        23 days ago

        Agreed the track pads are far more than a pointing device. Creating virtual onscreen menus with mode shift was a Game changer. It needs to fully support steam input. I don’t need to relearn my controls becase I’m going from portable to docked mode.

      • ECB@feddit.org
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        23 days ago

        For me, the biggest strength of the steam controller was using the right trackpad for FPS-style games… basically a virtual trackball mouse. Once you got used to it it’s incredibly responsive and a huge upgrade on a joystick.

        I never managed to get my deck to work like that. The trackpads are just too small and don’t seem as responsive somehow? Granted, I do have quite large hands