One constant in our ongoing civilization is a continuous branching of complexity. Assuming civ continues, how does your entertainment become more tailored to you as you imagine it?
Decades ago I wanted a game where a world building economy game, industry and domestic simulators, real time war strategy, and a first person shooter that bridges to an adventure/explorer were all combined into one. This is a game where all of these roles could be filled by autonomous AI characters, but where recruiting and filling roles creates dynamic complexity that is advantageous for all. Each layer of gameplay dictates the constraints of the next while interactions across layers are entertaining and engaging for all.
It does not need to be gaming. What can you imagine for entertainment with tailored complexity?
I’ve often thought about how social media might change if we had a fair way to rank users based on the quality of the content they post - perhaps with the help of a benign and truly competent AI for example. This AI could analyze everyone’s post history to assess how they engage with others. People who are intellectually honest and participate in good faith would be ranked higher, while those making broad generalizations, demonizing others, being mean, or just low-effort shitposting would rank lower.
If enough people fed up with online toxicity enabled such a filter, the most toxic users would suddenly find themselves shouting into the void. This would discourage toxic behavior and encourage users to put more thought and effort into their contributions. Unlike the current system, where saying popular things can easily rack up upvotes, this tool would hold people accountable for the actual quality of their engagement.
Ideally, everyone should be faced with information every day that they feel is a little uncomfortable and goes against their prior beliefs but also realise is probably true.