One constant in our ongoing civilization is a continuous branching of complexity. Assuming civ continues, how does your entertainment become more tailored to you as you imagine it?

Decades ago I wanted a game where a world building economy game, industry and domestic simulators, real time war strategy, and a first person shooter that bridges to an adventure/explorer were all combined into one. This is a game where all of these roles could be filled by autonomous AI characters, but where recruiting and filling roles creates dynamic complexity that is advantageous for all. Each layer of gameplay dictates the constraints of the next while interactions across layers are entertaining and engaging for all.

It does not need to be gaming. What can you imagine for entertainment with tailored complexity?

  • j4k3@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    0
    ·
    19 days ago

    Have you noticed how LLMs are more like this now? My older starting context stories don’t work any more, but I can start cold with one sentence and get into the same spaces fluidly.

    I think people will like something that is even more immersive in their interactions than just a window into a show like program. AI really needs to be grounded in collaborative interaction. I don’t picture that changing. The show becomes more of a friends around a campfire meta-dynamic in a context of your choosing. I do a lot of this already with my own science fiction universe and a LLM.

    • I absolutely think this will be very popular, but I (and many others, I’m sure) often like to just sit back and mindlessly watch- I don’t always want to participate in the entertainment.

      Especially if we get FDVR though- it could be like blending video games with TV/movies