Others answered but it’s easier/cheaper for them to use a vendor’s engine. It makes sense.
What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.
They claimed that it was expensive and was part of the reason for cyberpunk’s turbulent launch.
It’s a real shame though, most UE5 runs awful it seems, and are still limited by single thread performance, unlike RED Engine which scales far better with more CPU cores.
Tbh RED engine also has its plethora of problems, missing features, and makes it harder to onboard new team members (need to train on new engine instead of basically every single dev having experience with unity or unreal).
Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.
I read that this caused a lot of development woes on Halo Infinite for example.
I don’t know get why they would make it with UE5 when they have their own in-house engine.
Others answered but it’s easier/cheaper for them to use a vendor’s engine. It makes sense.
What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.
They ended RedEngine with Cyberpunk 2077, too much work. Everything going forward will be UE.
They claimed that it was expensive and was part of the reason for cyberpunk’s turbulent launch.
It’s a real shame though, most UE5 runs awful it seems, and are still limited by single thread performance, unlike RED Engine which scales far better with more CPU cores.
Tbh RED engine also has its plethora of problems, missing features, and makes it harder to onboard new team members (need to train on new engine instead of basically every single dev having experience with unity or unreal).
Not that unreal is perfect by any shots.
They should go back to the NWN engine.
Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.
I read that this caused a lot of development woes on Halo Infinite for example.