MJ12 Detachment Agent
It’s because ML enhanced graphics are perceived as “good enough” by the majority of consumers.
I am no game dev, but I will speculate that optimization is difficult, expensive (time/cost) and quickly reached a point of diminishing returns.
That being said, I personally prefer SSAA anti-aliasing, but I play heavily CPU-bound games that rarely stress my graphics card. But the SSAA ship has sailed, very few games offer this mode.
I was hoping for a more simulator/tycoon game. 😀
Did that Bible game include gameplay around setting up a “church” that was actually a political donation front to promote political parties that would limit free access to healthcare for the population (under the auspices of lower taxes and “market driven solutions to healthcare”)?
Or was the gameplay lazy and uninspired?
Current AAA titles almost certainly have comparable development costs.
If you have 1,000 FTEs with a blended per-FTE annual cost of $100 K (I would argue this could be higher in North America and Western Europe) that works out to $100 M per year of development.
The short story is really good. Although it’s pretty brutal and depressing.
Played the the game what seems like almost 30 years ago. I did not get very far at all (was too young).
I am willing to give them the benefit of the doubt, just because Havendock was unique and has it’s own style and gameplay, but it would be good to get some clarification from the developer.
I was intrigued by the concept, but then I noticed that many of the assets and gameplay mechanics look identical to Havendock, a unique and enjoyable game, but one that has been stuck in EA and hasn’t seen updates in a year. Havendock is developed by YYZ, while Stormbridge is being developed by YYZ studio.
Seems strange to release a new game (with same assets and similar gameplay implementation) while your original game seems to be stuck in EA.
How do the dynamic elements (motorcycle patrols, arrival of reinforcements) work?
I’ve never played a “PvE” boardgame like this.
I find it difficult to believe that FSR 4.0 will be exclusive to the 9,000 series.
This seems to be an early leak without the full context.
Didn’t he get all fucked up and miserable from all that money from the sale to MS?
Really dislike the style and tone of this particular youtuber. A lot of the clips I’ve encountered with make him sound like a shill or someone whose primary audience is children.
While Dystopia isn’t really a citybuilder game, more of a sandbox building set, you can sort of play it as a city-builder if you make your own rules.
I stopped playing consoles after my first Sega Mega Drive (most of the games I like work better on M+KB), but I’ve been meaning to try and play some N64 games in an emulator. And HD texture and quality mods would be a nice addition.
I heard that this one does have pretty dark, sleazy motifs.
Tried the demo out, it’s a very stylish game and with it’s own unique take on movie production (somewhat similar to how you develop games in Mad Games Tycoon). Seemed promising, although I do wonder how well the core movie production gameplay works in the mid to late game.
I found out about this “Sweet Baby Inc detector” group a few months ago.
It’s fascinating to see the extent to which people are willing to go to participate in the proverbial circus.
Second screenshot looks really good.
Timberborn is also really good, the water dynamics really makes the game stand out compared to other town/colony builders.
They’ve also added much needed improvements to water dynamics (aqueducts).
I am aware of Nvidia DSR. I have not had much luck with it with the various indie games that I play.