See, I get that this is a thing, but I don’t understand why you just want someone to listen. What does sitting here, looking you in the eye and opening my ears, specifically do to make you feel better about the problem you’re having?
Hello, I’m just another Redditor exploring the lemmy.world
See, I get that this is a thing, but I don’t understand why you just want someone to listen. What does sitting here, looking you in the eye and opening my ears, specifically do to make you feel better about the problem you’re having?
He’s probably talking about his dissatisfaction with Google’s entire Android platform on top of Pixel Pass
This is an interesting question actually. In my head, “staying true to the games” initially referred to how the game operates like the other commenter said e.g.
How different bodily needs are met. To quench my thirst, do I boil the dirty water and just take some RadAway? How much radiation does this InstaMash have? If a character in the show drinks from an irradiated lake and somehow isn’t affected by the next plot device, how “true to the game” is that? If I do that in any of the Fallout games, I’d be running into Deathclaws with only a fraction of my max HP.
VATS. Will time be stopped or slowed down while the characters are selecting and terminating their targets? There’s a lot that can go well here especially since it’s an opportunity to inject slow-mo Hollywood-style shooting scenes, but can you imagine if they don’t put any slow-mo at all? In my opinion that would show a huge lack of understanding of the games.
To your point, decisions. Unfortunately I think making decisions for the audience is unavoidable here unless the show becomes something like Netflix’s interactive specials. However, some good ideas might include reproducing quests similar to the ones from the games and then making decisions based on data they may have gathered from game quests. Take the Megaton Bomb quest for example. Maybe the show will force a character into deciding between blowing up a city or not at the twilight of a story arc. In the end, they decide to blow it up. Then, during the credit roll, they show that most people in the games who did the Megaton quest actually blew up the city. I don’t actually know what the real stats are, but I think it would be a good idea for the show’s characters – to a certain reasonable extent, because if we blew everything up like in my last playthrough it wouldn’t be a very good show – to follow the patterns of most decisions made by the playerbase in the games. I’d see that as an attempt to reconcile the disconnect between playing a game(lots of control) vs. watching a show(no control).
I probably wouldn’t have but if there are errors as big as those and they’re trying to slide it by me, that’s pretty slimy.
Why must you hurt me with the truth? Counterpoint though: Almost heaven
Well this is already taking points off for sure. But let’s see if the show is good. If they stay true to the games and create a truly unique show, maybe it will be worthwhile.
Please let me clarify. If a person has never lived in a third world country but they use the term disparagingly as if they know exactly what it’s like, it’s not precise. America’s problems are bad, problems anywhere are problems yes, but to label a country like America with a term like that? It shows a lack of awareness and frankly (but without offense), it’s perceived that people stretch the term to make a snazzy remark.
ITT: People who have never lived in a third world country
A Toyota Pixis Mega/Honda N Van as a daily and a toy on the side, that’s ideal for me and maybe it should be for Americans too. But I’m biased because I love driving
I feel like there should be a Lemmy version of everything now
I know everyone’s on Baldur’s Gate 3 lately but I just finished Death Stranding and I teared up. What a game, what a story, what an experience. Highly recommended to anyone looking for something atmospheric and unique. Making deliveries may sound boring but I found that if you just take your time and really let it take over your mind, it’s so easy to get lost in it all.
Monster Hunter. I must have spent over 1,800 hrs. on the two latest series. I can’t exactly turn my brain off with this game but nothing makes me more comfortable than having a Lance or Charge Blade in my hands.
Damn that’s just over 1 and a half pints
For me, it feels great to do a few laps in a racing sim like Assetto Corsa Competizione after a long day. Even something more arcade-y like Forza feels good to me.
If I don’t feel like like driving at the end of my day though I’d probably hop on Monster Hunter or a story-based single player game.
I haven’t played a lot of games like this but from all of the games I’ve played in the past 20-ish years, this one shot up to near the top of my list. I must have dropped at least 200 hours on this game on my first playthrough, just appreciating every little detail there was and doing all of the side quests.
The gameplay itself is already amazing, but to me what really shone was the brilliant, brilliant writing. I have never read such intensely hued writing in a video game.
I’m still on Death Stranding like last week. I can’t get enough of this game, though I wish the Director’s Cut version was available on Game Pass
I don’t know if it’s the Google engineers that “want” to do this
Pro tip: Buy the family plan in Asia. It’s like $5 a month here for 5 people
This came out of left field for me. I remember spending hours on my 1.13 setup and picking out the right LBEs back in the day in JA2… Haven’t tried it yet but I hope this is as good as JA2 to some degree
When in doubt with alchemy
Just recall the Rule of Three
Thrice the same ingredient
Forms an extract excellent