Monkey’s paw: Google buys it
Monkey’s paw: Google buys it
Don’t know about the best, but I detest games around crafting and I absolutely loved Subnautica. The whole experience become one of my video games.
Found it to be intuitive and streamlined. They tell you everything through the menus, so you don’t need to run to the wiki for recipes (albeit I did use the wiki for coordinates on where to find certain things) and it has a story/events that push you further.
The gatekeeping isn’t just to pad out the game, but it actually makes sense narratively (i.e. you need to go deeper and deeper as the game progresses so you’ll be needing new material occasionally. You can’t just avoid the crafting and complete the story.
You’ll be constantly building a stock of raw materials and transformed ones as you need to improve your things but also produce fuel/energy, build/improve your base and there’s even gardening (the latter is optional).
They also offer multiple modes. I played the one where you don’t need to eat or drink, but otherwise is the same experience. But they also have a survival one where you need to eat and drink and another where if you die, it’s game over. Adicionally there’s also a creative/sandbox mode.
I just want to point out that 50,000k = 50,000000.
Yeah, I don’t doubt it, I was just trying to be (overly) conservative to show how pedaling up to and keeping 50kph is far from being reachable by the average cyclist.
Not only because of the bike, but you also need a well maintained strech of asphalt to reach and maintain that speed.
In my head I thought I can easily get to 60kph with the sprint output I do with my gravel bike if I had a carbon road bike, but I didn’t want to say something silly. Especially because I’d still be dealig with the same terrible infrastructure and wind around here.
The other point was that once you get in the 40kphs it starts to get scary, but that’s down to where you are and the conditions. So it’s not like the average bro with flipflops and front basket does it on the daily.
your average cyclist can sprint to over 30 mph without much trouble.
I don’t believe that. That’s 50kph!! Your average cyclist will be pedaling 12 to 15 mph (20 to 25 kph) and at that point you’ll be sweating, it’s not “leisure” speed. That would be up to 9mph/15kph.
You are not reaching 30mph unless you are fully sprinting on a descent with a gravel bike (maybe a mountain bike if it’s a long, long, stretch) or have a road bicycle on a flat/slight slope and you are full sending it (even on a flat road I’m assuming, I’ve never ridden one). Not to mention these people will be using protective gear.
I have a gravel bicycle and on a flat road I can get up to 23mph (37 kph) with me going full beans (occasionally fighting the wind). For reference, I’ve only reached 30mph a couple times in 1,100km and it’s been only on a 3km long downward stretch of road. Also because there’s no point to waste that energy when you are transversing double digits distances, and it gets really scary to be at those speeds anyways.
You certainly cannot get those speeds on a city bike or mountain bike on flat asphalt since they are not as aerodynamic, and often more heavier.
Not to mention that they did start with the narrative that they start enforcing this on a certain date, but it took me 2 months over that to receive the warning/being locked out. I remember seeing people from Canada (one of the countries in the first wave) that still had not been forced off 4 months into the date they had set.
They appear to be taking it slow (not booting off everyone at the same time) to build this narrative that it’s working fantastically so to not get a massive drop off in users (stock price drop) and waiting out for their competition to also move forward with this change. All of this while also adding more markets, dropping the prices in others and removing the cheaper plans.
I really don’t get the hate over the term.
It was ok to use “Boomer” as an euphemism to call someone old, but make it about games that often don’t take themselves seriously and are a throwback to when gaming started to grow massively, and it sucks?
You can buy musical instruments for that price software or hardware synthesisers, for example.
But that’s exactly the point, I’d rather pay double, triple, quadruple for something I know I’ll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).
Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.
The issue becomes of all publishers start to follow Nintendo’s model and not dropping the prices much.
The medium games came in were more expensive
The gaming audience was much smaller
Games were only sold in stores
If you add all the season passes you’re paying the same or even more with further microtransactions
Games in general now have a longer shelf life
AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.
I’m seriously questioning if you’re a bot because you’re throwing keywords and expressions you do not understand.
You’re complaining of SEO (Search Engine Optimisation) articles. This is clearly not that.
Those pages ask the same question multiple times even in organic forms of how you randomly type it into a search engine. Just close any site that starts wit something like: “Don’t you hate it when your remote doesn’t work? If you press the button on your clicker and nothing happens, you need to open it and repair the buttons. If you need to fix your remote, start off by checking the batteries…”
Journalism should not be “here’s all the info in one paragraph” and be gone. However, a good lead should reply to 5 questions: What? Who? How? Where? When?
But this is not a news piece, this is a fluff column about old tech. You can just hit Wikipedia for easy-to-read digested info (I do that frequently).
For all the shit ways journalism has gone to, and the ocasional misteps The Verge has done (their pc building tutorial, go watch it for a giggle) this actually a cool column.
Last I read they are also sticking it to Spez by continuing to report on the shit Reddit has been doing.
Long-form journalism predates google by a few centuries.
Out of the 15 paragraphs, it says it uses sound in the 3rd and explains the mechanism in the 4th.
I agree that they should’ve put it in the title or the lead, but this wasn’t a news pice, it’s a monthly column focused on analog buttons. The first 2 paragraphs rightfully contextualise the hardware to an era most of us don’t know much.
It’s because you need internet to download the firmware. It’s done through the app.
If you’re still looking, the switch pro controller uses the same battery as the 3DS
r/cryptocurrency became exactly like that under a similar system.
This is also observable with all social media, where you can see that the communities shifted greatly once people started making money or getting a following, content just became mostly derivative of “what works”.
Yeah, nowadays I think it only affects that game, but older valve titles handed out instant bans on othet titles that used the same engine.
https://help.steampowered.com/en/faqs/view/647C-5CC1-7EA9-3C29#application