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What were the technical issues that they’re referring to? I remember seeing gameplay that look clunky with odd power progression at launch(or maybe a beta), but I don’t know how it progressed from there. I’m not a Diablo-style ARPG player so I never picked it up, but can anyone fill me in?
This was my takeaway from this as well. I’ll have to see if I can locate an Arxiv copy of the full paper, but this just seems more like a thought exercise to explain dark matter using String Theory principles.
Edit: Here’s the full paper for anyone curious