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Joined 1 year ago
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Cake day: June 6th, 2023

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  • I’d be somewhat ok with Kernel anticheat if they would work, but the simple truth is that they do nothing of value. COD has Kernel anticheat with Riccochet and is flooded with cheaters. Valorant has only slightly less cause riot updates Vanguard more often.

    But guess what, it usually takes 1-2 days for new cheats to reach the relevant forums, maybe a few days more until they are more widely aviable. At most cheaters have to spend another 5€ every 6 months, but that’s it. They don’t care, the amount of money spent on accounts every other month is already way higher.

    The only two things anticheat like vanguard protects you from is script kiddies that google “valorant cheat .exe” and Linux only players. And the former could just as well be filtered out without Kernel level.


  • Live service and always online are two entirely different things, and the former isn’t inherently malicious, unlike the latter.

    I’d, for example, consider all Paradox grand strategy games as live service with major updates dropping once or twice a year (followed by like twenty bugfix patches cause they fuck up every time, but that’s besides the point). Sure, every major update comes with a new dlc that isn’t exactly cheap, but you also get a lot of free content with each release. All their major titles are entirely different games now than they were at the 1.0 release.

    What ubisoft does is just a tacked on battle pass that gets a few worthless items/skins so they can call it live service and have a justification for their always online verification model. That’s purely an anti piracy measure that fucks legitimate players more than pirates.




  • Emulators are legal

    In general yes, but Yuzu itself probably never was legal in the first place.

    At least in the EU and US there are anti-circumvention laws that make circumventing anti-piracy/copy-protection measures illegal in itself even if its done on games you own. Since Yuzu used the prod.keys to decrypt the games, it most likely already broke these laws.



  • Most games suffering from cheaters are at least partially free. LOL, Valorant, COD, CSGO, Fortnite, Overwatch, Various MMOs.

    Getting a new bot-leveled account for any of these games costs somewhere from 0.30€ to 5€. Ban one account and they just use the next one for pretty much free.

    Most of these games do account ban waves every few weeks to months, but if its this easy to create new accounts that’s useless. IP bans aren’t possible anymore since public IPs are dynamic and change every few days to weeks. Hardware bans, while technically possible, can still be circumvented easily by spoofing your mac-address and serial numbers.

    The only way to minimise cheating would be linking your Social security number (or the equivalent for your Country) with your account, which leads to a lot of privacy issues. And even that isn’t foolproof. LoL in Korea already uses this system and still has issues with a lot of trolls, scripters and wintraders.