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Joined 2 years ago
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Cake day: July 4th, 2023

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  • Like you got at with the title, this kind of spamming can be fun, but is easy to bypass.

    Diversifying the spam will help, but it could still get caught by a filter, and quickly discarded after a skim. If you REALLY want to do some damage, you could poison the data set. Make the tips sound plausible. The longer it takes to check up on it, the better. Maybe mix in some real and fake information, like a fictional teacher at a real school, or a class that doesn’t actually exist.

    Also, while AI is mostly being used by capitalists to make everything worse in yet another case of short-sighted rent-seeking, it’s just a tool, and can have some good uses. In this case, it’s ability to create a whole lot of complete garbage very quickly might be an asset, since you could generate a fuck ton of unique stories with slight variations.

    In theory, of course. Sure would suck if, even after filtering out as much as they could, they ended up with a stack of submissions that all seem equally likely, but are 99% (or more) nonsense.



  • As a rule, no, but I’ll make some rare exceptions.

    It has to be a small studio, I have to be pretty sure I’ll like their next game, and I have to have enjoyed their past game enough that it’s worth throwing them a few extra bucks.

    For instance, I’m going to pre-order Slay the Spire 2.

    • Mega Crit is an indie studio.

    • I thought StS1 was exquisite, so I’m optimistic about a sequel from the same people.

    • I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I’d have got my money’s worth from them.

    Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.










  • I’ll reiterate what others have said: If I don’t have anything prepared and don’t feel like I can wing it, I’ll just tell the players what’s up. We’re all here to collaborate and have a good time, so that conversation is a part of it. Maybe we get back to it after a short break, maybe the next session.

    As for railroading or not in a broad sense, it depends. Both can be a ton of fun. The important part is just that everyone’s on the same page: a DM who wants to run a railroad and players who will go along with the plot; or the DM wants to run a sandbox and the players want to forge their own path. I like both, so it’s just a matter of clear communication.

    On a tangent, I think players taking initiative is generally a good sign. It means the DM is providing hooks (intentionally or not), and the players are being proactive and invested.



  • Top of the list, I think, is… just some old-school D&D. Technically, probably Old-Shool Essentials or Dolmenwood, both of which are retroclones of B/X D&D.

    I just got into watching Dungeon Meshi and playing Caves of Qud, both of which are just dripping with old-school D&D influence. Plus I’ve never actually ran a full dungeon or hex crawl.

    Honorable mention to Burning Wheel, 16-time annual winner of My Favorite Game I’ve Never Played. :P




  • Personally, I also like genericizing D&D.

    It’s a shorthand for folks outside or new to the hobby, it skips a hurdle to talk to people about other RPGs with those people, and it weakens the brand identity. Considering how much D&D has coasted on brand identity as the game suffered, I’m all for that.

    I’m less likely to do it places like here, because it causes more confusion, but still. It’s fun to say, “Pathfinder is a great way to play D&D.” :P




  • Paper straws were pushed by big corporate polluters to build a negative association with environmentalism.

    Plastic straws are single-use plastics, but seem unexceptional by those standards. It’s almost a meme that they’re being singled out like they’re the single greatest source of plastic waste, or uniquely damaging to ocean life.

    On top of that, there are way better ways of reducing straw usage. I’ve used bioplastics that seemed way better. You could redesign the lids. You can do the plastic bag thing and charge people a nickel for a straw or whatever. Hell, you could just not give straws with every drink, and plenty of people will just drink from their cups and glasses. Instead, we get paper straws, something that is so obviously a bad idea it sounds like a joke, or a metaphor for a useless invention. Often served with cups and lids made entirely out of plastic.

    So you get a bunch of people who have their drinks kind of ruined by a frustrating straw. It’s a small thing, but it’s just a little nudge away from environmentalism. You build an association with disappointment and inconvenience. Maybe it doesn’t cause a big sway, but it makes people maybe a little more anti-environmentalist than they already were, or just less passionate about environmentalism.