What a load of rubbish.
What a load of rubbish.
Wait! Spinal tap wasn’t an SNL sketch.
It was a sketch on something called “The TV Show” according to wiki.
It says they worked on a pilot for The TV Show, which had spinal tap as one of the sketches.
I guess it still started as a sketch so you are right in your point that sometimes these things start as nothing more than that but it wasnt SNL. Although the cast have all been on SNL at some point.
Jumblie #240 🟢🔴🔵🟠 8 guesses in 4m 34s https://jumblie.com
One of my guesses was one of the correct words, but my last tap didn’t register, but honestly, i thought it was asking for popular films. I might have got it a little quicker with less guesses if i had realised.
Fun puzzle.
This was a really interesting read. I like the theory. How do you account for someone who dies suddenly. Like if they are blown to pieces in a war or just accidentally. Do those people just not get this “last hoorah”?
This game was a lot of my childhood, but i can’t help but get the impression that booting it up today, it would play like trying to plug a usb cable in blind. It’s got to be janky as hell. Still the nostalgia would be worth it.
I loves me some nostalgia.
I watched a dunkey video for it, i dont think there is any dialogue from will smiths character. Like they didnt bother to record it. There was one or two instances where he spoke, and it wasn’t will smith.
Isn’t this socialism? 😜
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(Joking! before anyone hurts me)
It’s not really clickbait. It sounds like clickbait, but the video is actually very interesting and a compelling watch. Really well put together and worth your time.
Dude, watch the video. You have no idea how stupid your comment is.
Its nice to see a low cost microtransaction, and nice to see that you can get the currency in game but really thats just the same as it was a few years back before it went full 100 dollar for a reskin mode.
You are defending a game by pointing out that its money grabbing methods are less greedy than another company.
Games wont make the billions and billions they make now if they move away from the in game purchases models but they also evidently dont need billions and billions to operate.
Some of the best games on the market were made on small budgets by indie developers and sell well because the are fun and people actually want to play them.
I think you might be, haha.
But in the i terest of a fairer comparison, i had a quick google and found this game “atomic heart,” a generally well received game with high ratings and the following from Steam Revenue calculator
“We estimate that Atomic Heart made $55,756,625.68in gross revenue since its release. Out of this, the developer had an estimated net revenue of $16,448,204.58.”
New ip, single-player, shooter.
Comparatively, immortals lost money and tbey apparently laid of 45% of the staff who made it to avoid losses.
Case in point. Baldurs gate 3.
Single player (with optional co op multiplayer) but massively successful.
Not to beat a dead horse. Its just the first example that came to mind.
A huge amount of very successful indie games are single-player and even other AAA games.
They talk about the genre being dead but they forget that most games dont charge you to play them anymore. They make money through in game purchases selling cosmetics and battle pasees.
These game genres could be described as dead by the same criteria if they cost actual money.
Wow. Why are some people so fucking deplorable sefl important entitled shit heads? Because they have a fancy job title?
This guy was clearly overworked and underpaid, and his seniors sound like they believed they were higher beings. It might be painted with bias, but if the facts are facts, then blizzard are still as bad as they were with kotick, and they need serious reform and restructuring.
I hope someone fires the HR team and the senior managers that did all of this because they dont deserve the money they are likely paid to treat people like shit.
Stephenie sterling has been an absolute legend covering this. Been watching the jimquisition for a long time now and i never miss an episode about kotick.
Most psychopaths look like this.
Da bum tits
I refer you to my other response.
AAA games originally meant games with massive budgets that innovated. They gave rise to story driven games with high quality gameplay elements . One of the first AAA games was final fantasy 7.
From wiki
One of the first video games to be produced at a blockbuster or AAA scale was Squaresoft’s Final Fantasy VII (1997),[4] which cost an estimated $40–45 million (inflation adjusted $73–82 million) to develop,[5][6] making it the most expensive video game ever produced up until then, with its unprecedented cinematic CGI production values, movie-like presentation, orchestral music, and innovative blend of gameplay with dynamic cinematic camerawork.[7] Its expensive advertisement campaign was also unprecedented for a video game,[8] with a combined production and marketing budget estimated to be $80–145 million (inflation adjusted $129–234 million as of 2020).[9][6] Its production budget record was later surpassed by Sega AM2’s Shenmue (1999), estimated to have cost $47–70 million (inflation adjusted $73–109 million as of 2020).[10]
As opposed to
At around the period of transition from seventh to eighth generation of consoles, the cost of AAA development was considered by some to be a threat to the stability of the industry.[16] Staffing and costs for eighth generation games increased; at Ubisoft, AAA game development involved 400 to 600 persons for open world games, split across multiple locations and countries.[17] The failure of a single game to meet production costs could lead to the failure of a studio – Radical Entertainment was closed by parent Activision despite selling an estimated one million units on console in a short period after release.[18][unreliable source][19][unreliable source] Triple-A games also began to lose uniqueness and novelty; a common trend were a range of “grey brown” first-person shooters that drew on the popularity of the Medal of Honor and Call of Duty series but did little to advance gameplay improvements.[20][21] Ubisoft game director Alex Hutchinson described the AAA franchise model as potentially harmful, stating he thought it led to either focus group-tested products aimed at maximizing profit, and/or a push towards ever higher graphics fidelity and impact at a cost of depth or gameplay.[22]
The limited risk-taking in the AAA arena and stagnation of new gameplay concepts led to the rise of indie games in the early 2010s, which were seen as more experimental. This also led to the creation of the “AA” market in the industry, larger studios that were not at the scale of AAA developers but had more experience, funding, and other factors to make them distinct from the smaller teams usually associated with indie studios.[21]
So like i said. AAA used to mean high quality but has lost that meaning as time has passed and game companies stopped taking risks.
I was simplifying my reasoning because its rant territory.
Essentially, companies like activosion dont take risks, they cater to a mass audience and produce the same games over and over. There hasnt been a unique or good version of cod since mw2 and blackops 2 days. Evidenced by them remaking both mw1 and 2 recently, because they know they have nothing new to offer and cod warzone could have ended the franchise. Since nostalgia sells games as well as popularity they just opted for cashcow remakes preying on players nostalgia and taking advantage of the disillusioned.
They call it AAA but ithe term has become ubiquitous with just popular games made by big profiteering entities like activision.
Its not nonsensical, its just not very well represented by my initial statement.
Well baldurs gate 3 was in beta early access for 3 years and it turned out to be an absolute masterpiece.
Your anger is misplaced.
Gamea would be better across the board if the developers and publishers all worked with players and tested the games properly.