• 0 Posts
  • 55 Comments
Joined 1 year ago
cake
Cake day: June 24th, 2023

help-circle



  • “Exploit their near-monopolies”. Except Valve doesn’t “exploit” their near monopoly, I don’t see Valve buying exclusives do you? They just provide a better product. Most importantly, they provide a better product then piracy. That is the bare minimum a games store on PC needs to reach and Epic does not reach that. Epic isn’t failing because of Steam, it’s failing because why buy a $60 game on a featureless store that launches an .exe for me when I can just download the .exe directly for free? If Epic wanted to provide a better product, they have billions of dollars and hundreds of devs to make that happen. They just choose not to.

    but I think it’s better that game dev studios and app developers get money instead.

    This tired old argument… There’s absolutely no evidence that the extra money these companies get from the Epic cut doesn’t just go straight into a Bobby Kotick yacht or some shit. There’s a lot of grubby hands in-between the store platform and the actual dev teams and maybe I’m cynical but this “trickle-down” model of economics seems kind of far fetched.














  • Think about it like this: if you we’re to sit down and port a Windows game to Linux manually, what would you have to do?

    1. You would need to translate the Windows API calls to something Linux understand. That’s what WINE does.
    2. If the game runs a Microsoft proprietary rendering engine, you would need add Vulkan support. That’s what DXVK/VKD3D do.
    3. You would need to convert any FMVs that use proprietary codecs to open formats. That’s what Proton’s transcoding feature does.
    4. You will need to provide a shader cache to the user. That’s what fossilize does.

    So Proton is doing all of these things that you have to do when you port the game anyway. Why spend the money and resources to do something that Proton does for free? If Proton is in any way insufficient to run your game well, it’s open source. You can submit merge requests to Proton yourself if you really care about Linux performance.

    It’s not about Proton versus Native. It’s Vulkan versus DirectX. Games that optimize for Vulkan have zero overhead on Linux, and that’s what devs should strive for.



  • lol why are you such a dick? That last comment was me politely trying to end this convo on good terms. What is this pissing contest all of a sudden?

    All I ever hear about is how bad Linux users are, then I run into someone like you who is just insufferable because… Why? Someone uses different software than you? What are you, a fucking child? Who cares. Congratulations, a trillion dollar corporation with endless funds made an operating system that can run Photoshop or something. And my distro that is run by volunteers through sheer passion for free software doesn’t. Awesome. I don’t use Photoshop.