Here is Ny times analysis of it… https://www.nytimes.com/2022/11/27/upshot/road-deaths-pedestrians-cyclists.html
Here is Ny times analysis of it… https://www.nytimes.com/2022/11/27/upshot/road-deaths-pedestrians-cyclists.html
If this is the case, then why hasnt the rest of the world seen a similarly startling increase in pedestrian fatalities?
The rise in smartphones was a global phenomenon. By your logic, the entire world should be seeing similar rises in pedestrian fatalities, but they arent.
On the other hand, the rapid increase in vehicle size/weight has been fairly localized to the US due to regulations that incentivized such…
When i was a kid, a mexican restaurant chain shut down after a bunch of people got sick/died of hepatitis A in my city.
The day they reopened, it was highly publicized on the local news, and my family went there to eat… i asked my dad if he was concerned about getting sick. He stopped, looked me in the eye, and told me with the upmost confidence “i guarantee you that this will be the cleanest restaurant meal you will ever have in your life”…
i feel a similar concept applies to this situation… with all the eyes on the 737 max8, there is no way management is going to sell one if it has outstanding flaws/safety issues.
I’ve been enjoying it… Lots of cool new features & fun gameplay… Have about 6 hours in it right now. Overall, i feel like the game has lots of potential even if some of it is unrealized at the moment.
PC Specs: laptop with i7-9750H, RTX 2060, 16gb ram… (below recommended hardware, but above minimum hardware)
Regarding performance: When I first got in, it was pretty rough… lots of blurry blobs of textures, invisible buildings, and lots of lag… Once I played with the graphic settings though, these issues effectively disappeared. The game looks very good and is very playable. It does still studder on occasion, but nothing that makes the game feel unplayable.
Regarding playability: The gameplay feels like a real upgrade compared to CS1. I know it sounds cliche, but the cities really do feel super alive. The progression feels natural and exciting. I actually got so inveloped in the gameplay that i completely lost track of time & ended up going to bed much later than i wanted lol.
While overall I really enjoy the game, there are a couple things to note that I find particularly annoying: 1 - The achievements… IMO, achievements are super dumb to begin with (wish there was a way to blanket turn them off), but CS2 really takes it to a whole new annoying level. Example: one achievement is to cure 6000 sims in the clinic/hospital. It literally gives you a popup notification for every… single… one of those 6000 sims cured. So incredibly annoying. 2 - I’ve encountered some minor bugs here and there… nothing game breaking, but they did get slightly annoying… 1 in particular was little invisible pockets of water on the land that made road placement difficult.
The LED bulbs have a higher up front cost, but ive not come across a single instance where an incandescent was cheaper when factoring electricity costs.
Lately, ive gotten back into cities:skylines. The hype for cs2 got me in the mood for a good city builder.
Other than that, mainly just civ6 when im in the mood for somewhat mindless clicking & transport fever 2 for when i feel motivated to hardcore concentrate on optimization…
Cities Skylines 2 is the 1st game i ever preordered.
I figured CS1 is one of my most played games & i was gonna buy CS2 when it launched anyway, so why not do it now? By doing so now, its 1 less thing taking up space in my mind & theres really Nothing to lose with steams refund policy.
The incredible transparency they have been providing via the dev diaries + the fact that they hired a bunch of the top modders from CS1 to help develop the game is what got me to pull the trigger.
“The coin game” has some of the best designed minigames ive ever seen!
The game is essentially just a collection of minigames, but it is put together incredibly well