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Joined 1 year ago
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Cake day: June 17th, 2023

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  • PC. Because:

    1. Better controller support—I’m not limited to what MS or Sony deem as “certified” or “authorized” hardware. Most of the really good hardware (VKB, Virpil, Arduino) will never be available for consoles and what little is available is bad at best.
    2. Best sims are PC only (DCS, Il-2, E:D, X series, Hunternet etc)
    3. Sims support 3rd party auxiliary software (TacView, EDDiscovery, OMH, EDMC etc) for better experience and that’s simply not going to be possible on consoles, ever.
    4. For other games, modding experience on PC is simply better. SKSE and ENB is what keeps Skyrim going and makes it still relevant 13 years later. Can’t have this kind of code injection and wrappers on consoles.
    5. If I ever get into retrogaming, emulation is the way, especially since actually acquiring retro console games in their original physical format is bound to become a very expensive collector’s hobby if you don’t have your own collection from childhood already or don’t have local second-hand options.

  • Precisely. Headsets for simracing, flight sims or any other immersive entertainment—yay! Headset for an everyday task (recipes while cooking, weather display or whatever) that could as well be solved with putting a phone or a tablet on a stand on your table—why? And it gets worse if there are multiple persons who’d want to use that information display.

    Only use case I could imagine is having a huge high res virtual screen for productivity while travelling. But the Apple Vision is way overengineered for just that. For immersive entertainment I’d rather have Varjo for the price.


  • Like Skyrim this one is far more playable in third person, and I really recommend giving that a try.

    Haven’t played FO, but hell, no, Skyrim (and Morrowind, and Oblivion) in 3rd person is janky AF. Bethesda games never were meant to be played in 3rd person—I suspect the option is there simply for vanity cam, screenshots and modding.







  • 140 dB under water is not the same as 140 dB in air. For underwater noise reference level is 1 uPa, in air noise level reference is 20 uPa. 140 dB under water would translate to 114 dB in air. Still impressive, a trained opera singer or a typical home hifi system can achieve somewhere around 105…110 dB, but far from a gunshot.

    EDIT: in another article it was mentioned that the actual sound level is 108 dB at 1 m which would translate to 82 dB at 1 m in air. 1 m distance is the standard distance to measure the SPL level of an object, eg a loudspeaker. Far less impressive and very, very far from an actual gunshot that is ~140 dB at 1 m distance. Science reporting at its “best”.







  • Set up Tailscale as exit node to your local network.

    Make sure that your network is not standard 192.168.0.x or 192.168.1.x IP address range, but something like 192.168.101.x so you don’t have IP conflicts when accessing from a friend’s house or workplace wifi.

    Set up Nginx to redirect your home server IP (eg. 192.168.101.5) to the correct port for your dashboard like Heimdall or Dashy.

    That’s it. Works like a charm for me if set up this way.

    Addendum: if you have trouble on Android, disable MagicDNS.