Feel the same way. My Camry is a 2013—recent enough to have a simple display and Bluetooth, but old enough to predate the ‘modern’ infotainment systems.
Believe me, I plan to drive this car until the scrapyards run out of part donors.
Feel the same way. My Camry is a 2013—recent enough to have a simple display and Bluetooth, but old enough to predate the ‘modern’ infotainment systems.
Believe me, I plan to drive this car until the scrapyards run out of part donors.
330 micrograms per gram
That seems like… a lot. Way more than I expected or am comfortable thinking about.
This is demonstrably wrong. The 30% cut is standard because Steam has used the same strategy as Amazon to fix prices across the market (a “Platform Most Favored Nation” clause—see the Wolfire Games v. Valve class action, specifically items 204 and 205 on pg 55). Competing storefronts cannot undercut Steam, so why would they take less than a 30% cut?
Epic Games Store—which is trying to undercut steam at a 12% fee—still list games at the same price as on Steam because of Valve has strongarmed publishers into fixing the prices. If Epic is charging 18% less but Valve is stopping publishers from reducing the game cost by that much, how is that not blatantly anti-competitive and anti-consumer?
enshitifies
Oh good, you are familiar with Cory Doctorow. He has an article on how Amazon abuses their position using the exact same playbook Valve uses.
I said no such thing. Please come back to this later with a fresh mind, and remember how wrongly you interpreted what was actually said for the sake of trying to fire off a quick response.
But if you’d rather disengage altogether then it is what it is. Cheers.
You have to have never seriously engaged with the details of the Valve monopoly if you think that’s what we are upset about.
We know Steam is an amazing storefront—I buy my games there because it’s the best experience for the cost. But Steam charges a premium. And despite taking smaller cuts, competing platforms like Epic cannot actual pass those cost savings to consumers because Valve is strongarming game publishers into fixing prices.
Yep. Because honestly, Steam is better than Epic in almost every way. When you want to buy a particular game X, you get a lot more from your purchase if it’s on Steam (workshop, friends, multiplayer, etc.). There is strong inertia and network effects that keep us all preferring Steam.
Epic can’t compete with the Steam experience. But if Epic was able to list everything 18% cheaper (the difference in fees between Epic and Steam)—then they would rightly be able to compete on price.
“Platform Most Favored Nation”. It’s a type of clause in platform/marketplace agreements that prohibit a seller from listing their product for a lower price on a different sales platform. Specifically, it prevents selling on a different marketplace with lower fees (e.g. Epic Games or a publishers own website) and passing the difference as savings to the consumer.
CSGO cases pulled $1 billion revenue in 2023. The steam store brought in $8.5 billion in that same year. That’s a 30% cut of all sales traffic on steam vs. in-game loot crates on a single title.
Loot boxes pull insane numbers. And yes they exploit children and problem gamblers. Love to see so many Valve fans downvote you :/
Sigh… I’m getting tired of the Valve apologetics in every thread. They make good products, yes. They also abuse their market share to implement anticompetitive policies. The first doesn’t absolve them of the second.
Truth is, no one has any idea what it would look like if there were actual competition among the PC games platforms. Steam may be the best possible world, or maybe we don’t know what we’re missing.
To learn more about Steam’s anticompetitive practices:
Ya know, all perfectly fair.
Good choice on reddit. As much as I love a good 'ol sneer, there’s a lot of jargon and clowning to wade through. There are a lot of genuinely solid critiques of his views there, though.
I appreciate you doing your due diligence on this, but I’m not really sure where to keep this discussion going. I still stand by my original comment’s warning. Reading Siskind is probably not going to corrupt an unassuming reader to immediately think XYZ bad thing. His writings tend to be very data heavy and nuanced, to his credit.
Is he Hitler 2.0? No, far from it.
But he shares a set of core assumptions with the other ideologies, and the circles between his community and the other communities have large overlap. If you start with one, it’s likely you encounter the other. If you start to think like one, it’s a small jump to start thinking like the other. (From experience).
In my opinion, anyone encountering Siskind for the first time is well-served by an understanding of TESCREAL—which they are likely to encounter in either his posts, its comments, or linked material—, and its critiques—which should help them assess what they encounter through a critical lense.
That’s more or less what I wanted to give caution about, which may or may not have come across correctly.
(Not that his stuff is entirely innocent either, but beside the point)
I understand, a good instinct to have. Unfortunately I have read so much in such a piecemeal way I cannot really compile a specific list. But I can point you to where “evidence” can be found. I don’t expect you to read any of this, but if you want to evaluate Alexander’s views further it will help:
A lot of what I say comes from my experiencd spending way too much time following these socisl circles and their critics online. Unfortunately, the best way I know to see for yourself is to dive in yourself. Godspeed, if you choose to go that way.
Edit: of course, reading his work itself is a great way , too, if you have time for that.
The example is pretty standard, but I feel obligated to caution people about the author (just because he’s linked to here and some unassuming people might dive in).
Scott Alexander falls loosely under the TESCREAL umbrella of ideologies. Even in this article, he ends up concluding the only way out is to build a superintelligent AI to govern us… which is like the least productive, if not counterproductive, approach to solving the problem. He’s just another technoptimist shunting problems onto future technologies that may or may not exist.
So, yeah, if anyone decides they want to read more of his stuff, make sure to go in informed / having read critiques of TESCREALism.
I’m at my wits end trying to explain this. I guess I can just recommend reading the legal briefs that summarize the matter, or articles that dig deeper than this one.
Maybe I’ll think about it later and make a more complete write up with concrete examples. I really hate to see the confusion here. Wolfire is doing us a favor, we should not be handing Valve the keys to the market just because they act like Mr. Benevolent.
As I said, no need for us to argue further. The lawsuit has grounds, even if you don’t understand why. Read articles and legal briefs on the matter if you would like to learn more.
What Wolfire wants to happen is for game marketplaces and game services platforms to be decoupled. Right now Valve has vertically integrated the two. You buy the game, and they offer peer multiplayer, social, workshop, etc.
If those services were charged separately, so that the costs of those services was not forced into the pricing of other marketplaces that don’t offer those services, you open the market to more competition.
Note that the main argument Wolfire is making is that game marketplaces (buy/download the game) and game platforms (online features, mod distribution, social pages) need to be decoupled. By integrating the two, Steam is vertically integrating, amortizing the cost, and then forcing every other marketplace to bear the cost of a platform in their pricing.
If you bought a game and paid for platform services separately, then competition can better exist for both of those roles. Which is good for consumers.
Steam has a large userbase, which offers a lot of consumer inertia to prefer games on Steam. They also have a policy where game pricing on other platforms cannot undercut Steam.
The main complaint is that this pricing policy coupled with the consumer inertia makes it difficult for other gaming marketplaces to enter the market. You cannot undercut steam unless a publisher wants to not put their game on Steam at all (which would be suicide for anything but the largest titles), so you have to sell at Steam’s price point. Few platforms could match Steams’ established workshop, multiplayer, streaming, and social services; all of which benefit from costs at scale and the established user content.
Imagine trying to convince a user: “Buy your game here instead. It will cost the same as on Steam. No, you won’t have access to the existing Workshop. No, you won’t have in-platform multiplayer with your Steam friends.” Even if you had feature parity, people would prefer Steam since that’s where their existing games and friends are.
As I said, Steam would be in their rights to enforce that pricing policy for Steam keys, because they provide distribution and platform services for that product after it sells.
But as @Rose clarified, it applies to not just Steam keys, but any game copy sold and distributed by an independent platform. Steam should not have any legitimate claim to determining the pricing within another platform.
The current assumption made by these companies is that AI training is fair use, and is therefore legal regardless of license. There are still many ongoing court cases over this, but one case was already resolved in favor or the fair use position.