:laughs in Australian:
:laughs in Australian:
I don’t understand why the entire region hasn’t wiped Israel off the map. They’re clearly expansionist, and are clearly going to keep bombing their neighbours a little bit at a time; why just sit around and wait?
Even when it’s the “most important election ever”, they don’t just pull out all the stops to ensure it’s a shoe-in - they try to finesse it down to a hair, and get away with 99% of the bastardry of the other guy.
Exactly the same thing here in Australia, every single fucking time. And 90% of the time, they lose.
it’s an effective meta for rich people.
Because the conditions required for fascism to take root have been incubating for decades.
Massive wealth inequality, insecure employment, non-existent labor laws and worker’s rights, hollowed-out education, healthcare and social services, large corporations getting to write their own laws verbatim, political parties sucking dick for their donors, endless war ensuring unlimited money for the military-industrial complex, demonization of brown-people-of-the-week, fetishization of ‘the troops’ and ongoing acceptance of brutality.
People are poor, desperate, ignorant, exploited and forgotten, they’re shown every day that killing the shit out of outsiders is the solution to all the country’s problems, anyone pushing actual progressive ideals is shut down and demonized as a threat to the profits of the 0.1%, giving people a choice between rightwing bastardry and neoliberal bastardry as their only lens through which to see the world.
Give that the opportunity to flare up and of course it’s fucking going to. The republicans want it, the dems do nothing to prevent it.
It’s like watching a party get the wrong kind of rowdy all night, you keep supplying drinks regardless, then you wonder why it turns into a fight, oh no how could this ever happen?
If rent-increase caps aren’t part of it, it’s all hilariously worthless.
Want your tenant gone, just put the rent up $10,000 a week, then when they can’t pay, you have grounds to evict. Simples.
Okay:
You don’t have to deal with scripting and command-line stuff, but all the major tinkering under the hood depends on it. The amount of customisation and tinkering is fairly infinite, so past a certain point you just can’t build graphical stuff to cover every single possible choice - and that’s where the gibberish comes in.
Baseline concepts:
‘Operating system’ means different things in different contexts, and this can be confusing.
Context 1: technically correct
Your computer has a big chip that runs programs, and a bunch of hardware that actually-does-stuff: network card, graphics card, disk drive, mouse, keyboard etc. Programs need to talk to the hardware and make it do stuff, or else they don’t actually… do… anything.
There’s two problems with that:
There’s a gazillion kinds of hardware out there, that all has its own language for talking to it, and your program would either only run on one EXACT set of hardware, or it would have to speak all gazillion languages and be too big to fit on your machine.
The second problem is that in order to do more than one thing at a time, you need a bunch of programs all running at once, and they all need to use the hardware, and without something to coordinate the sharing, they’ll all just fight over it and everything falls down in a tangled heap.
A good analogy for this is a restaurant. They aren’t just public kitchens where you can just wander in and start preparing your own meal, taking ingredients/equipment/space however you want, then just carry it to whatever table takes your fancy - and you definitely can’t have all the customers doing it at once. Especially if they don’t know how all the equipment works, where the different ingredients are kept, etc - it would be an absolute disaster, and there would be fights, injuries, fire and food poisoning.
So instead there’s an agreed-upon system with rules, and people that do the cooking for you. You make a reservation or queue at the desk, you are told which table you can have, you go sit there and a waiter brings you a menu. You pick the food - and depending on the place, maybe ask for customisation - then wait and they bring it out to you, then you sit there, eat it, then leave.
That system-with-rules is the operating system, or more specifically the operating system kernel. Any time a program wants to do more than think to itself, it has to asks the OS to do it, and bring it the results.
In this analogy, fundamentally different operating systems (windows / linux / OSX / android / etc) would be like different kinds of (5-star / sushi-train / pizza place / burger joint / etc) that have different rules and expectations and social-scripts to interact with them. A program written for one OS would have no idea how to ask a different OS for what it wanted, and wouldn’t be able to run there.
Context 2: what people usually mean
It’s all well and good to have a machine that can run programs and do things, but the human sitting in front of it needs to be able to interact with the thing, so you can poke buttons and move files around and move windows and stuff.
And so there needs to be a crapton of programs all working with each other on the thing to provide all this functionality, and the whole user experience - preferably with a consistent design language and general expectation of how everything should work: you need a desktop environment.
In restaruant terms, this would be the specific brand/franchise/corporate-culture that runs the place. Yes, the general idea is that it’s a burger joint, but specifically it’s a mcdonalds, or a wendy’s, or whatever that homophobic chickenburger place is called - it’s got the decor, it’s got the layout, it’s got the specific combo meals, etc etc, the same uniforms, the same staff policy, etc.
Now here’s the thing:
Let’s say there’s only one sushi franchise in the world. That’s like Windows - there’s updates new versions and some slight variations (server versions aside), but you walk into one, you’ve walked into them all. There’s one Windows kernel, and one windows desktop environment that goes with it.
And say there’s only one pizza-place franchise in the world, and they all look the same, have the same menu. That’s like OSX: there’s one kernel, and similarly one OSX desktop enviroment to go with it. A mac is a mac, and it does mac things.
But linux… linux is different. With Linux, it’s there’s 900 different burger-joint franchises in the world, and literally anyone can go start a new one if they want to put the time into designing one from the ground up. The paradigm is the same - order at the counter at the back, menus on the wall overhead, grab bench seating wherever or get it to go - but every place can design the look and feel, the menu, the deals, the other amenities, the staffing structure, etc.
And the different franchises - that’s what distros are.
It’s the set of programs all working together that create a whole working enviroment, but everything uses the standard kernel to actually get stuff done. If your program can run in one linux distro, then it should be able to run in a different one, because your program uses the same standard set of requests in order to do things.
The windows and the menus and the desktop apps and the way the interface behaves and how you configure everything can be different, but the core functionality that the software uses, is the same.
Now, for the most part, Windows is like NO USER-SERVICEABLE PARTS INSIDE, all the fiddly internal bits are carefully hidden away and made deliberately opaque. You don’t need to know, we don’t want to tell you, we’ll let you change the wallpaper, but for everything else, we decide how it’s wired up. If you want it to do things slightly differently to suit your own workflow, tough.
Macs are kind of the same deal: for the most part it’s no-touchee, you’ll break stuff. Just push the very shiny buttons and be happy that everything Just Works ™.
But Linux… doesn’t seal anything in plastic. All the gubbins are not only there on display, they’re mostly all human-readable and human-tinkerable with. Instead of mysterious monolithic chunks of software communicating with each other via hidden channels, with configuration in databases you don’t get to see… it’s mostly scripts you can read and tinker with, and plain-text config files you can edit, all writing useful details in highly-visible log files that you can read through when things don’t do what they’re supposed to.
Now with a lot of distros, you absolutely can just push buttons and treat the thing like a Windows box, and never have to tinker with the fiddly bits. You’ve got a browser, you’ve got apps, you’ve got games, it just does the thing. But if you want to start getting technical, you absolutely can - unlike windows or mac.
But this very ability to configure and tinker and patch bits on - and the fact that most distros don’t have a gigantic microsoft-sized coordinated team all following one shared vision, but are wired together like a kind of junkyard frankenstein from thousands of separate teams as a labour of love - means that occasionally you will need to get technical to deal with small annoyances or use-cases they didn’t think of.
oh no, not implications.
That was one shipment, in June.
“And while you’re at it, drop these bombs on them.”
Oopsie-woopsie, we had a data breach, now every user’s identity documents have been harvested by russian hackers.
Oh, if you don’t know Local58, immediately go watch all their stuff. It’s awesome.
But they continue to suck his dick regardless.
Obviously ideas of fun vary; people are allowed to enjoy things I don’t like :)
Also I’m not rampantly disagreeing with you here, just picking at the edges for discussion because it still doesn’t sit quite right in my head.
It’s just… sometimes I feel like the implementation of complexity in these things is just kind of lazy, comparable to adding difficulty by making enemy bullet-sponges. It’s certainly more work to defeat them, but is that work rewarding?
Consider the annoyance that triggered this whole post.
In grim dawn, mid way through elite. I had some gloves with fairly miserable specs for my level, but they were providing most of my vitality res. Can I change them out?
Well there’s some with better overall specs but no vitality but they do have a lot of fire res, so I could swap those in, then the ring I was getting lots of fire res from could go, and there’s one with some vitality but unfortunately no poison, so let’s see, I do have a helmet that …
spongebob_three_hours_later.jpg
… but now my vitality is three points too low to equip the pants, oh fuck off. How is this fun?
Finding a reasonable solution doesn’t make you feel clever, and making an awkward compromise doesn’t feel like a justifiable sacrifice, it feels like you finally got too exhausted to search through more combinations and gave up. You can’t really look forward to getting better gear to fill a gap, because you’re going to have to go round and round in circles again trying to build a whole new set around the deficiencies that come with it.
It’s like debating against a Gish Gallop - taxing to keep up with but without any real sense of achievement.
And honestly it doesn’t feel like that’s really intended to be the real gameplay. If the genre is really a build-planning-combinatorics game with a bit of monster-bashing on the side, where’s the quality-of-life UX to go with it? Where’s management tools to bring the actual problem-domain to the fore? Where’s the sort-rank-and-filter, where’s the multi-axis comparisons? Where’s the saved equipment sets? Why is the whole game environment and all the interface based around the monster-bashing, if that’s just the testing phase? And if navigating hostile UX is part of the the challenge, then again I say that challenge is bad game design.
And all the layered mechanics across the genre feel like that: bolted on and just kind of half-assed, keeping the problem-domain too hard to work on because of externalities rather than the innate qualities of the problem itself. I know, let’s make the fonts really squirly and flickery so you can only peer at the stats for five minutes before you get a headache, that’ll give people a challenging time constraint to work with.
Did you ever play mass-effect: Andromeda, with the shitty sudoku minigame bolted on to the area unlocks? You know how that just… didn’t make the game fun?
That.
Also it seems to me that if the prep-work was really the majority drawcard, we’d be seeing a lot more football-manager-like tweak-and-simulate loops, if that’s what they were going for. Build your character, let it bot through the map (or just do an action montage), then come back with a bunch of loot and XP to play with before sending it out again.
I think an ideal game would hit all three kinds of satisfaction: tactics/graaagh, exploration/harvesting and mastery/optimisation. And ideally, each of those three targets would be free of external complications and left to focus on their own innate challenge and rewards.
I know that’s easy to say and hard to do… I’m just surprised that we haven’t got signficantly better at it in the last couple of decades.
I’ve played the crap out of both; they’re really good.
And that’s entirely valid; like I say, stardew gameplay is immensely satisfying in and of itself.
I just feel like all these other mechanisms in arpgs are thrown on top to try and disguise the nature of the thing, and it’s that disparity that leaves people jaded.
Stardew doesn’t have an endless progression of increasingly fell and eldritch vegetables that need you to constantly grind for upgrades just to tend to them. You water things in one click all the way through, and that feels good; you don’t need to chase a sawtooth pseudo-progression in order to be satisfied.
Stardew doesn’t make you do NP-complete multi-knapsack-problems in order to even have a viable character, or drown you in overly complex interactions so you can’t usefully plan in your head; there’s complexity there, but of the kind that opens up more options.
It manages to be fun without those things, but ARPGs seem to overwhelmingly rely on them in order to be engaging at all.
Why is that?
Why does gory-stardew need all those external obfuscations, when the normal kind doesn’t?
How could you make a gory-stardew that’s comfortable in its own skin?
If someone came into my home and started making derogatory racist remarks about me, I’d say that response would be entirely appropriate.
Where’s your Western Civilisation now?