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Cake day: June 12th, 2023

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  • Yes but at the same time Unreal doesn’t really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That’s why games like this switched to Godot instead of Unreal cause Unreal wasn’t really an option. I could be wrong but when Ive made some projects in Unreal it didn’t really seem to have any options for 2D games like Unity has.


  • I generally agree with you, I think the one part I disagree on is the why Republicans go along with this. Sure some of it is because of the purity testing kind of stuff but a lot of it is just because the Republicans for the longest time have paid lip service to these issues but never done anything about them. Like with abortion for example. But then you have someone like Donald Trump come in who is just like, well why don’t we do all these crazy things. And that is what emboldened more people like him, with no experience in politics and no understanding that you can’t actually give the base the way out there stuff without alienating the general public, to run for election and start winning in very red areas. So it’s less of a pressure on the party from the outside to start following this new MAGA movement (although that does exist too) and more of an internal transformation of the party under Trump.









  • This is the classic problem with all paradox games that I don’t really have a solution for. Like as players we want them to support the game for a long time and keep updating it, but unless that’s through dlcs then they can’t really do that without getting paid somehow. The other alternatives are just not doing any updates and releasing a full new game every couple years which would probably have less features added compared to doing dlcs. Or having a subscription that you pay to get new updates which while I’m personally fine with I know a lot of people aren’t. So that just leaves the current strategy of constantly doing dlcs and every once in a while releasing a new game and bringing over as many dlc features as they can to the new one while not making the development time unreasonable.