video games and music sure are neat… i am currently “moving” this account to kbin.run

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Joined 1 year ago
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Cake day: August 5th, 2023

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  • Once you get the perks you want you totally can hold onto it. Every ten levels all of your perk and major attack stat bonuses on gear get more powerful, (but there’s no stat bonus to upgrading before the 10 level threshold at all) even when you upgrade the same old gear you had, but it happens at the “first” level of each ten, so not at level 20, instead it’s 21, 31, 41, etc.

    Basically I’ve had the “same” gear for like 30 or 40 levels, now, just every time I hit the new stat range I go and upgrade all of it. It costs a shitload of gold, but aside from ship upgrades I don’t have another major gold sink, so it’s worth it to me, my perk loadout is extremely optimized for assassin damage, which is important for me since I’m basically playing it as an open world stealth game where I only fight if I get caught, I can one shot anyone I want, no exaggeration (using critical assassination when necessary).

    The final ship upgrades are very expensive, yeah, just seems like they give you something to grind for if you get that far



  • Sorry, my intent was not to sound condescending, I was erring on the side that you weren’t aware of the ways you could get around those issues in order to enjoy the parts you wanted to. Your criticisms are definitely valid, I would agree that even needing to know about the workarounds sort of proves that what was included wasn’t an entirely cohesive and tight product to begin with, the way I played is not necessarily right or wrong, and neither is yours, it’s just how I was able to mine the most enjoyment out of what was there.

    My main idea is to not let someone see your comment and assume that that’s how the game is and there’s not another way to enjoy it or any clear ways to identify where content you’d want to play begins and ends, I was able to figure out and selective play the parts I enjoy, but even still there is content in that game that I skip because it’s, definitively, not fun. Even still, it’s become one of my favorite games of all time, but no one game is for everyone, thanks for the mature discussion, sincerely!


  • You can just pay off your bounties instantly at any time from the map screen, and I’ve always had so much money in that game that I’ve never had to deal with a bounty hunter unless I wanted to, and I don’t even sell any gear, I dismantle it all.

    If you’re a compulsionary completionist then the game is probably too big, but they make it as friendly as they can to not have to complete the world. Unique gear drops only seem to come from unique Cultist leaders or checking vendors, and there’s no achievements for completing all map markers, it’s just supplemental content for XP and some gear or if you just really want to do it, there’s no huge cost to just moving on to actual quest content if you want.

    They don’t tell you when you’ve completed a whole region for a reason, to disincentivize completing it all unless you’re a madman. I’m doing world completion just because I like grinding the game, but it’s been two years in the making with big breaks in between, and if you ever feel like your gear or levels are behind the curve and you have to grind, the difficulty settings can be changed and can be set as forgiving as you like, they actually alter the level scaling and RPG aspects.

    I think it’s a great game worth playing, but you do need to be ready to tell yourself when enough is enough because they give you too much for weirdos like me that just wanna experience it all over a really long… Odyssey.





  • Oh wow, how’s it hold up? I think the Xbox version of that 2010 remake came out in 2011, the original was a Wii game. I assume that means they made it backwards compatible.

    That’s a full on reimagining of the original game, new Bond and everything, so the balance wouldn’t be comparable to playing the actual original with modern controls, but I heard it was a better game than you’d expect from messing with the original Goldeneye.

    I was talking about the original Goldeneye 64 that came out on Switch’s NSO N64 games.







  • Tons of third party controllers for any system clone existing buttons, which is nice when the official controllers don’t have that. Something interesting about doing this on a switch is that because each joy con is its own independent controller you can only map each joy con to an input from the same joy con, for example, the left wouldn’t be able to map to face buttons, and the right wouldn’t be able to map to the d pad.

    I use a Steam Controller on PC and really enjoy being able to map anything to it which helps being able to play games how I want. Cloning buttons is great for the whole “retain joystick movement while hitting a face button”, but without being able to directly map different game controls to it it’s just a copy of an existing function you already have.

    I would love for grip buttons to be normalized and allow for more controls in games, it’s pretty much the last part of my hands that aren’t doing anything on a modern controller layout.