I played it as a kid and then some friends reintroduced me to it on uni, including time of custom maps and game modes (the rules of which had to be enforced by ourselves)
Like maps where you only had rope, but there was a crate spawn every turn.
Or where you had to rope over a spire in the center of the map before you were allowed to attack, with a 45s turn timer to make it even spicier.
At some points, we even projected the game above the blackboard while doing coursework, which was as about as productive as it sounds.
Yes, this does nothing for game dev. But I don’t think it was supposed to.
The fact that this is a genAI Model generating a reasonable, context aware image a whopping 20 times a second is nonetheless pretty impressive.