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Cake day: July 23rd, 2023

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  • My game time is limited so I play what I hope to be most impactful. My list is chock full of unforgettable experiences:

    • Control
    • RDR2
    • Uncharted
    • Dead Space
    • God of War
    • Ori and The Will of the Wisps
    • Disco Elysium
    • The Artful Escape
    • What Remains of Edith Finch
    • Gris

    The first three I’d say there was life before and then life after. The rest, I wouldn’t want to miss if I had a redo in life.












  • My reaction to it was weird. I was kind of digging it for the most part in the beginning thinking I’d get hooked like I did with Ori.

    But that never happened and somewhere mid game it just felt like it was dragging, the characters felt stale, and it seemed difficult for the sake of being difficult instead of clever. I struggle enjoying games that require perfectly timed button press combos. I even went back and tried it again like a month ago and had the same experience.

    That’s not a knock on the game, of course. It’s a huge fan fave for a reason but it’s just not my preference.





  • clearedtoland@lemmy.worldtoScience Memes@mander.xyzHero
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    1 month ago

    I know that feeling all too well. Funny enough, I’d thought about going into software dev because I thought it’d let me work alone more comfortably. Along the way I found a way to learn dev but apply it to my job instead, making me pretty unique at what I do. It lets me innovate, do deep research, and work on my own while being pretty openly anti-social. Luckily I have a boss who sees the value in me.

    I can’t tell you the number of once-interns and junior managers, stuck-in-a-rut folks, that I’ve quietly influenced to senior or higher positions. It really does feel incredible! I call it “leading from the back.” I’ve been wanting to write a book on it - the introverts and individual-contributors who quietly (and happily) influence without being seen.