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Cake day: July 28th, 2023

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  • They’re putting the notion of assassinating the president out there into the weak minds of their listeners, who will take that information and do with it what they will.

    I do understand they can do multiple things at once even if they can barely walk and chew gum, and I would like if they were wiped from the face of the earth, but I would much rather that they turn their attention towards the president, instead of putting their attention on trans people or whatever racial minority comes up week by week to rile up the base. The president has a large amount of protection on him at all times, the chances that any right wing nutjob can target him effectively strike me as shockingly low, and if they did target him, then probably you’d see something actually happen to prosecute them. Basically nobody else has that same level of protection.


  • daltotron@lemmy.worldtoScience Memes@mander.xyzRuby turds
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    4 months ago

    That’s not really being rich, though. The guys on that list could theoretically buy whatever countries they wanted, hell, they could buy multiple, hell, they could just buy owning stock in every country by way of bribery. If you’re the leader of a single country, it’s as though your money is all invested for you already in that single country. You’re mostly locked down to wherever you are. But the Walton family, owning Walmart, last time I checked the third largest economy in the world, they can extract that money and pivot wherever they want, with basically no borders or limits.



  • Well yeah, but that’s only one part of fascism. You could say pretty much the same of any war, lots of non-fascist goverments, and hell, you could say we already do that, just look at how the campus protests were treated, the BLM protests, the civil rights protests, the sufferagettes, a personal favorite of mine would be the horrid history of our oppression of labor by siding with companies and enabling the use of pinkertons to gun down crowds, yadda yadda.

    No, if america was to be fascist, it would be fascist for historical reasons which already existed, which have been around for a while already. I don’t know whether or not america suddenly having a dictator, would really have too much of an effect on it suddenly becoming fascist, despite the popular consensus that fascism just requires a really racist guy to suddenly be a dictator. I actually don’t think that would factor too much into the definition at all, I think you could pretty easily have a fascist democracy, and you could definitely have a fascist oligarchy.

    I’m pretty sure imperial japan was mostly run by a military cabinet which internally needed a certain number of votes, and the emperor was more like a figurehead and religious figure that had a certain amount of sway over the cabinet’s decisions as he was like, a big deal, more than him being a figure of political power. From what I remember, anyways. Me personally, I’d be pretty comfortable calling imperial japan a fascist state, even if it maybe conforms to that definition less well than, say, italy or germany.


  • Not so much, it would more be along the lines of a standard military coup, which doesn’t necessarily have to originate from a fascist. Those can and do come from all sides of the political spectrum.

    I don’t think biden would ever do that, and probably if he did, he’d be the worst president dictator of all time with only the mild upside that he could maybe only do so for the rest of his probably not long lifespan, or for the next couple months as they run another election, which he would probably do since he seems like kind of a sap.

    But, if he were replaced by a person I actually liked, or there was someone who’s policy I agreed with in that position, I’d pretty much be fine with it, and I get the feeling that most people would be fine with it too, as in, a majority of the population. The levers of power might freak out though, and that might put a damper on things.


  • So, obviously he could just [redacted] the supreme court justices he doesn’t like, appoint new ones, and then the only thing congress could do would be to expand the court or whatever, right? but then why couldn’t he also just keep killing people in official acts until he gets a bunch of people that are like “yup, that was official and you don’t need to do anything about it”? I know that’s probably a slippery slope, right and would probably get him a shit ton of public pushback, especially after a certain point, from both conservatives, who predominantly make up the military, and economic power structures, to liberals who would prize decorum and “fair play” above all else (but I repeat myself), and so maybe that leads to a dissolution of society, which maybe leads to an even worse society as the people who control the levers of power are already the most horrible people, but, yadda yadda.

    But, I dunno, how many congress people does he have to make go away, before the rest of them start to get the picture and then start to behave in their own self-interest, as they’ve always behaved? How many people do you really have to threaten in a system where the people who climb to the top are only going to be there out of their own extreme self-interest?


  • Here, I have a couple examples to kind of, illustrate why, despite the common sentiment, antinatalism, and malthusianism, inherently, like, just straight up, don’t make any sense. This is all based on back of the napkin math that I did a while ago, and I don’t want to redo the numbers, so take it with a grain of salt maybe, but, yeah.

    Okay, so, not really taking into account consumption or supply chain, which are major factors, you could fit the entire population of earth in one city the size of about one and a quarter rhode islands, if you had the population density of kowloon. Now, kowloon has retroactively been shat on as having a low quality standard of living, which is partially true, there were leaks everywhere, it was run by the mob, yadda yadda, but there’s nothing inherently problematic with that level of density, there. You could easily expand that to, say, two rhode islands, or three, right, and that would cover an insanely small portion of the earth’s surface while also being more than enough for everyone to live.

    On the other hand, if you divided up the earth based on only habitable zones and arable land, you’d get about 2.5 acres per person, which I think also accounts for the elderly and children. To me, that sounds like probably 2.5x more than I would ever need in a lifetime, especially once we kind of tally up all the savings that we can get at scale, at mass production, and then maybe take costs for transportation.

    We also, never, never ever take into account the amount of land management which was being done by the various natives of all their lands before colonialism kind of came in and fucked everything up. We have this conception of nature as being some kind of like, inherent good entity that humans can only ever destroy with their presence. A kind of untouched garden of eden that we should basically never touch. As being like, inherently sacred, or having some inherent value, even, to the point where we anthropomorphize it. “Mother nature”. We have this view of humans as also being completely separate from nature, as being an aberration, rather than being a part of it. I think these are both mistakes. We have to view humans as being a part of nature, and we have to start viewing nature as existing everywhere, rather than just being something that you minorly interface with when you go for a hike. Our built environment is part of nature, our decision to plant exclusively male trees that will give off a shit ton of pollen which covers all the windows and makes everything super shitty all spring so we don’t have fruit, that’s a part of nature. So are the raccoons and possums and stray cats and dogs and pigeons and weeds and other things which we see as being invasive but also simultaneously as having no real habitat anymore.

    The real solution, I think, is only going to come about when humans collectively start to conceptualize and take accountability for what they go around and do, rather than just sort of, pawning off all responsibility for everything, and cooking up some apocalyptic reality where it’d just be better off if we didn’t exist at all. The genie is out of the bottle. Even to conceptualize of us as being “the problem”, as though there is a singular kind of problem, is a kind of anthropocentrism, and a kind of anthropomorphizing of nature.

    I also assume I don’t need to really discuss how like, the idea that we’re currently doing everything in the most efficient way, is a little bit overconfident, and takes everything at a kind of, unchanging face value. As though we exist in the long arc of history with a kind of inevitability, rather than a random happenstance.




  • I mean, I dunno. I was sort of okay with the link’s awakening remake using this aesthetic, because it was a one off game, but it does sort of strike me as a very like, default, low rent kind of appearance, and the item and enemy copying ability also strikes me as something that’s not that interesting, and not as interesting as the normal zelda dungeon by dungeon kind of scheme. A good portion of the things you’re gonna copy are probably going to have exceedingly similar behaviors, they’re going to be functionally identical.

    It’s obviously a copy, ironically, or maybe an extension, of the design philosophy behind the recent two big zelda games, and this one’s adapted it to a lower budget 2D game. I dunno, I’m still not in love with the idea as a whole, and that’s kind of after two big games. I dunno if it’s really ever gonna be on the level of, say, portal, or something, right? Which is a weird comparison to make, but I do feel the need to make it. I’ve never really found physics puzzles to be that interesting, which is gonna be what a lot of games that try like, universal mechanics, are going to have to cowtow to, because physics systems are theoretically infinite even though they actually do have a relatively small set of constraints, right. I’ve also never really enjoyed stacking boxes on top of one another as a solution to a puzzle, despite that being omnipresent in every good immersive sim, which is weirdly what I would kind of peg the modern zelda design philosophy as belonging to.

    I dunno. I feel like the change in style has been kind of hard for me to pin down. It’s very obvious in a difference of feel, right, but in terms of formally locking down the actual difference, I can’t say I’ve really found much that’s all that weird about it. Sure, you can theoretically use whatever ability, anywhere, at any time, to make any vehicle, or scale any platform, stuff like that. But 90% of the time, it’s going to be totally useless as an ability. You’re going to fall into a couple of discrete, routine behaviors, even given an “infinite” ability that you’re just sort of, free to use and abuse like that.

    Compare this to a conventional zelda tool, which is not generally usable anywhere, right. You can use the hookshot to stun or damage enemies, right, you can use it to grapple onto a discrete set of platforms, but outside of that it’s not gonna be too useful. I don’t see that as being all that different from like. Ahh, well, with this ability, you can paste together two pallets! It’s effectively the same, they’re gonna come with a pretty similar set of constraints and behaviors.

    I feel like, to me, a lot of the fun of emergent mechanics comes from eeking out solutions to puzzles that designers probably haven’t thought about at all. Sometimes you can basically sidestep a challenge that otherwise you would’ve had to do, and in that way, it feels very much like a casual version of a speedrunning trick, or, it’s something that rewards your cleverness, or your understanding and mastery of the mechanics beyond even what the designers might anticipate. I like that much less when it feels like the designer doesn’t have a set, like, idea of a solution to a puzzle. When they’ve just given me all the tools, and then they tell me to go nuts, I don’t feel as though I’m circumventing anything, I just feel as though I’m doing the puzzle as god intended. There’s probably also some amount of, if everyone’s super, then no one is, going on there. If every puzzle is some puzzle I’m able to circumvent with clever rules lawyering or mechanics abuse, then it gets older, faster.

    So I dunno. I really like the third banjo kazooie game, it was probably ahead of it’s time, if this is the kind of direction we’re going in now, and obviously I have some level of nostalgia for it, because the 360 was my formative console, because I’m a zoomer. Feel old yet? At the same time, the first two games were probably just straight up better games, if I had to actually be honest with myself. They have wider appeal, and even if you just have an ability that you can only use on a specific pad, with a specific symbol, and 95% of the challenges can only be conquered how the game designer intends, it’s probably still gonna be better and have more broad appeal than having to either come up with a discrete set of vehicles, use the defaults, or else spend like 50% of your game time in the vehicle creation menu constructing increasingly niche vehicles to better perform the specific task.

    I dunno. You see what I’m getting at, though?


  • Sony also made their bottom button the default “confirm/execute” button and the side right button the “cancel/backout” button. It just feels more intuitive to me.

    Here to note that this wasn’t the way it was meant to be, on their controller, hence the common confusion you tend to get with a lot of games. I think it comes about as a result of them maybe trying to tread more of a line between the two, as, though we forget, there were more in the race than just nintendo, sega, and later, sony, back in the day, and nobody had really “settled” the layout. Sega, obviously, went for a layout that is basically opposite to nintendo. I don’t know if it’s purely a region locked thing, or if it’s a game-by-game sort of thing (which seems like a stupid move but whatever), but the button layout in america, for playstation, has tended to conform more to nintendo’s layout, than to sega’s. I dunno why, maybe it has to do something with the popularity of certain consoles to certain regions, or something along those lines.

    In any case, O is originally meant to be confirm, the X is meant to be cancel, which I think makes slightly more intuitive sense, pictorially. The O is the positive, the X is the negative. Obviously, over time, this sort of became swapped based on region, and actually, the PS5 is the one in which it’s actually become universal that the O is the cancel button and X is the confirm button, for the japanese. Which is probably fucking infuriating, for them, I’d imagine.


  • I think I find myself wanting a little bit of a tactile dot or something on the button, so as to more easily intuit which one to press. You could even retain the switch’s ability to flip around the controllers, if you just put all the tactile dots on the outer radius of all the buttons. Like, put a little bump on the top of the top button, put a little bump on the bottom of the bottom button, etc. The only thing I can’t really figure out is how you might refer to that in a game, or refer to that visually in a way that makes sense, other than maybe just building that association over time. But yeah, having them be distinguishable tactily is, I think, a good idea.



  • Google maps won’t give you a route at all in public transit if you include multiple stops. I think generally, for public transit, you either have to use google maps to extensively look up and plan your own route, or you have to use a different app. There’s one just called “transit”, which I think people generally use, has good integration, and sometimes local agencies have their own app or will use a different one, there’s a handful of generalized ones.

    But yeah, in any case. Probably, Google should be better about that.