Honestly, though - “method or mechanic”, do you think palworld is a pretty blatant copy of Pokémon or not? Like, most of it. Not just a single bit.
Honestly, though - “method or mechanic”, do you think palworld is a pretty blatant copy of Pokémon or not? Like, most of it. Not just a single bit.
I missed this - what happened? (Searching now)
Sadly, I think this person is railing against “having more than just white guys featured” (as if that’s forced, when you start making games in new locations around the world) rather than the bland Ubi-style open-world map checklist that you might expect to be the sane complaint.
I’ll be honest, I’m very confused about what you mean when you say that Google Wallet isn’t a thing. I pay with my Android phone everywhere, so ubiquitously that I’ve frequently left the house with just my phone and keys.
Do you mean America, where contactless payment is far less frequently accepted, or the concept of clicking on a “Pay with Google Wallet” style prompt on a website?
Fair enough.
Thank you for the response!
Just pointing out, once again, that games sold on the Epic store can be different prices to Steam. “Valve uses their market dominance to force the same price across marketplaces” is a nonsensical, incorrect statement.
That’s because the versions sold on the company site are for ArenaNet keys, not Steam keys.
The rule is only for selling Steam keys.
As has been pointed out by many other people in this thread, this is untrue.
If you are providing a Steam key, it has to be the same price as Steam. Otherwise, you can set whatever price you want (e.g. if you were selling on both Steam and Epic - like Borderlands 3, which frequently had sales on Epic where the price dropped below the Steam price)
https://partner.steamgames.com/doc/features/keys
It’s even fine to sell your Steam keys at a lower price in another place - as long as you’re planning to have a similar sale on Steam at some similar time.
It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.
TL;DR: Games sold on Epic could be any price they want. They’re no different to Steam, in general, because that’s what publishers choose.
I haven’t played it in years, how is it doing now in 2024?
I enjoyed reading this, thank you.
How about two drinks, plus a free drink from the airline you’re flying per half hour delayed? Seems more reasonable.
Certainly sounds more interesting than my original read of it! Sorry about that, I was grumpy.
I don’t understand how you could understand how LLMs work, and then write this.
Machines can learn that…
Ah, nevermind.
If you’ll excuse me saying, I feel that you are the one who is looking at something and extrapolating.
The things you are describing sound like if-statement levels of automation, GitHub Actions with preprogrammed responses rather than LLM whatever.
If you’re worrying about being replaced by that… Go find the code, read it, and feel better.
I’m not saying everything in the world has been done, but “what, like Tiny Tina’s Wonderlands?”
Wow, I didn’t realise that was still about! I’m tempted to go check it out again!
Yes, people are being forced to use it if they want to, for instance, search using Google or Bing.
As the parent comment suggested, or there’s no way to opt out, currently.
I’m glad you see value in it; I think the injection of LLM queries into search results I want to contain accurate results (and nothing more) a useless waste of power.
Yeah, what’s the jokey parable thing?
A CTO is at lunch when a call comes in. There’s been a huge outage, caused by a low level employee pressing the wrong button.
“Damn, you going to fire that guy?”
“Hell no, do you know how much I just spent on training him to never do that again?”
(</Blah>)
The Xreal Air~, or the just-being-released Xreal Air 2 Ultra, is potentially that.
Oled displays and cameras for tracking objects and hands.
Edit: also just saw this
Fair enough!