Once resident of kbin.social (long live that raft). now permanent settlin’ traveler across the Fediverse.
Current interests and hobbies: archiving, scenescapes, rhythm games (vivid/statis, Phigros, Groove Coaster), wiki curation, analog synths, Touhou Project, architecture (now on the backburner), making traditional and digital art, sound design.
Also a committed LGBTQ+ ally and cautious optimist.
Now that sort of piques my exploration juice, especially with roguelikes/roguelites that have extensive, deep-enough systems and lands to dive into, and the bit about resolving fights and incidents with practical real-life measures and techniques common to the usual adventurer, instead of the usual HP- and MP-decreasing system seen in most other games… alright, into my wishlist it goes.
For the record, I did reply with something akin to interconnected bamboo rafts in the middle of the ocean, with some tethered to seashore docks and cliffs.
Touhou 8: Imperishable Night.
I earned my first-ever 1CC there three days ago, on the Easy difficulty (ignoring the perennial “easy modo” memes within the games’ fandom), and slowly but surely, I’m learning both the fundamentals and the strategies towards passing various stages and spellcard patterns; hopefully, with enough practice, patience, and a bit of foresight, I can move up and do another 1CC on Mormal (both Finales), either with the Border or Netherworld team.
As for everything else, I found myself enthralled with the lore, story, and the music in this game, as if it were timeless, in a way. I’d say I like Eirin’s boss theme the most, befitting for someone who’s lived through time and knows everything diligently.