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Cake day: July 1st, 2024

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  • I had something like this with Final Fantasy IX. Like two-thirds of the way through the game, there’s a minigame that crops up where you have to use a chocobo to walk around these tiny scenes and peck to try to echolocate hidden treasures within a time limit. And I don’t know why, but I got totally addicted to that stupid little minigame, to the point that I kind of broke my brain and had to stop playing the entire game. I did later see some dorm mates in college getting frustrated with that task and get to just zip right through it for them, though, which made it feel slightly less like a savage waste of my lifespan.


  • My first home computer was an Apple IIgs. It had no hard drive. You need to use a “boot disk” that loaded the operating system, and then once that was in RAM, you could swap out that disk for the one with your program on it. The OS looked a little like early MacOS; it was called ProDOS. You could technically use it to copy floppy disks (the program for that was “Copy II Plus”), but it took forever, because the copy program had to copy a chunk of the disk into RAM, then get you to swap to the target disk, write that chunk, get you to swap back to the first disk, load a new chunk, get you to swap disks again… It generally took about 40 swaps for a 3.5" high-density (by which they meant 800kb) floppy. It was incredibly tedious. If you had two disk drives, though, it could just work continuously without needing to wait for you to swap disks all the time.







  • monotremata@lemmy.cato196@lemmy.blahaj.zoneRule
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    1 month ago

    IIRC the application was just “edit.com”, as in “edit autoexec.bat”. The different kinds of memory were expanded memory, extended memory, and the high memory area; high memory was useful regardless which of the other two you were using, and those two were for the most part kind of interchangeable. You also typically had to mess with config.sys, which handled some things like the mouse driver. It was really common to have specific floppy disks that had only those two files on them (well, and were set to be bootable), so that if you needed a particular configuration for some game–maybe you didn’t load the CD-ROM driver, since that took up a lot of precious low-memory kilobytes–you could leave your normal setup alone and just stick your custom boot disk in for that program. Some programs were really tricky to make enough room for, even if you had a ton of RAM, because that privileged low ram area was so hard to manage.


  • The “idiot” part comes in where I encountered this problem, and didn’t even stop to consider whether this might be specific to this model, or even try something as basic as turn the model on the print bed, which wouldn’t have fixed the slicing, but would have told me my assumption about how the “bridging angle” setting worked was wrong. Instead, I leapt straight from “huh, this model sliced in a weird way” to “this basic slicer feature is designed in a bizarrely poor way and I’m the first one to ever notice,” and posted about it on social media.

    So I appreciate the sentiment, and I’ll leave the post up as it I agree it’s a mildly interesting and counterintuitive result, but I still maintain I acted kinda dumb. :)


  • A bit of a weird one because it never actually came out, but I was really excited about the news that Michel Gondry was set to direct a film adaptation of Rudy Rucker’s novel The Master of Space and Time. I really like both Gondry and Rucker, and their sensibilities would have worked really well together. The story is kind of a sci-fi three wishes fable. It’s not my favorite of his–that’s gotta be White Light–but it’s really light-hearted and fun. And Gondry is terrific at getting bizarre, dream-like ideas onto film. I’m still bummed out that they cancelled that.

    For something that actually did come out but then got cancelled, I enjoyed Disney’s adaptation of The Mysterious Benedict Society. Then they threw that one down the memory hole for tax reasons, so there’s no way to watch it anymore short of piracy. I feel like that shouldn’t be allowed. Seems like they should add least have to provide the Library of Congress with a copy. It’s weird that our cultural history can just be yanked away like that now.



  • That wasn’t the issue for me–my bridging angle was set to zero (the default). The issue was that the anchors for these bridges ran into one another, which made the slicer treat them all as one single unified bridge, and choose one angle for the lines across them all, rather than treating them as separate bridges (which is how I was thinking of them, because they crossed different gaps). I put the text below the images on this link before I understood what had gone wrong, but the images are still useful for illustrating the error: https://imgur.com/a/VjUTVaq





  • I’m using PrusaSlicer, and in PrusaSlicer there is a specific setting for this, which is called “bridging angle.” But my point is that bridges are already specifically identified by the slicer as a specific category of print area needing specific settings, and in this case it should be possible for the slicer to choose an optimal bridging angle on a bridge-by-bridge basis, rather than requiring the user to choose a single global angle. You’re right that it would be less catastrophic for the bridging to be 45 degrees off than to be 90 degrees off, but it’s not obvious why this should be a global setting at all, rather than tailored to the needs of the local geometry of the bridge. It could even be something fairly simple, like just drawing lines parallel to the perimeters of the bridge, similar to what “concentric infill” does. I haven’t really looked in to what the best way to implement this feature would be, I’m still at the point of trying to work out how to even describe the issue.