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Cake day: June 20th, 2023

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  • There are ways. You could, for example, set up a bbeg where that’s his whole deal. The townsfolk are scared of this guy because he has the supernatural power to just kill you, straight-up. Maybe the questline leading up to their encounter involves the players finding defenses or counters or sabotaging his supply of spell components or whatever, such that, if they DO get power-word-killed, it’s because they had ample opportunities to not, and failed to take them.

















  • Same. My problem has never been generating content, it’s been in parring down alllll the content I produce to actually fit in a game, and organizing it in a way that produces a cohesive narrative.

    EDIT: Was thinking about this more and was going to add that I don’t normally use random tables/generators, for the same reason. But there is one exception: I will absolutely generate NPC names. And it occurs to me that ChatGPT would be as good as or better than existing generators.