• 18 Posts
  • 10 Comments
Joined 2 years ago
cake
Cake day: June 12th, 2023

help-circle
  • If Kolinahr works like it says on the tin (purging all emotion), it seems doubtful that the season would have the same plot. Spock probably wouldn’t have been in whatever weird mood compelled him to “steal” the Enterprise and charge off to Cajitar. It’s unclear how he would have been affected if he were again abruptly turned fully human, or if Chapel could have convinced the aliens to change him back, it seems especially unlikely that the two of them would have wound up in a relationship at all. So the emotional cause for his Subspace Rhapsody solo is gone.

    As for the more technical side:

    Uhura: I have a theory. I think since we’re in a musical reality, we’re actually following the rules of musicals. So, when do characters in musicals usually begin to sing? When their emotions are so heightened that words won’t suffice. This musical reality wants us to sing about what’s most pressing on our minds. These emotions have the power to overwhelm our capacity for rational thinking. They also have the potential to drive us apart.

    If Uhura’s theorizing was correct, an emotionless Spock would have probably been involved in the ensemble songs the same as always, but would by definition be incapable of experiencing “emotions […] so heightened that words won’t suffice”. So it is unlikely that he would have found himself belting out a solo about anything.


  • I wonder how common is it for a starship to make their “Senior Science Officer” a two person team.

    Clearly many captains don’t see filling the role as a priority: None of the Enterprise D, Voyager, or (until this episode) the Cerritos had a senior science officer posted to the bridge. This makes a fair bit of sense on the grounds that “science” is an extraordinarily broad field and most of the practical, problem-solving sciencing we see tends to fall under the umbrella of engineering, so subject specialists and engineers wind up carrying the load as appropriate. As they should! No science officer can possibly hope to be comparably well versed in any given subject than a more junior officer who happens to specialize in it.

    Therefore, although scientific acumen is obviously useful, as is getting as much scientific acumen as possible onto the bridge to quickly react to whatever weird shit a ship encounters, the larger part of the job is going to come down to synthesizing the larger knowledge base of the ship’s contingent of scientists into an actionable answer. The Senior Science Officer should be asking themselves not just “what do I know about this”, but “who else on the ship knows more about this” and, in a pinch, “which of these different ideas are we actually going to try.”

    Having two people in the role is beneficial for getting more scientific knowledge on the spot and ready to be used, especially if the two people involved work well together, but it’s a potential liability in that final point where two people can reasonably disagree, but someone is going to have to make a call on what the best option is. In many cases that person is the captain, but when time is scarce and the choice is between things the captain doesn’t understand, the choice is really going to come down to the science officer. And what happens when the two science officers disagree?

    In this case, I think the correct choice between our two science heroes would be Tendi. She’s (generally) good with other people, she has actual command experience (in combat situations, no less), she knows the bridge officers better, and they are more familiar with her. Further, T’Lyn is nominally a temporary posting who doesn’t seem to view herself as a serious candidate for the role. All the conventional decision-aiding factors seem to favor Tendi, and we all know she’s qualified.

    Which leaves me wondering why this was a particularly difficult decision for Freeman, and why Data recommended this seemingly unconventional solution. Heck, Data barely even saw these two officers working together, as the two of them spent nearly the entire time working independently.

    So maybe having multiple “senior” science officers is a normal state of affairs, and the expectation is that the captain will ultimately be able to resolve any final-stage disputes without needing an explicit head of the science division? That’s plausible if potential awkward, and there do seem to be plenty of consoles at the back of the bridge for multiple science specialists to be sitting in.






  • Ahh yes, Civ IV. From ye olden days, when the dev teams cared about such weird and obsolete ideas as testing the game before release, or creating an interface that tells the player what the fuck is actually happening. Or useable asynchronous multiplayer, or an AI with enough of a clue to play the damn game competently… I could go on.

    Some people apparently liked V’s whole “don’t build too many cities, we don’t want to have an actual empire here” deal, which definitely isn’t my thing but does create less micro. But most of the mechanics were reasonable and the UI shared more or less enough info to follow along. They also opened up the code after the final expansion so modders could do some really great things.

    IV had a lot of really good ideas, and zero polish. The current version of the game is laden with silly bugs, ride with bizarre balancing choices, and hideously opaque with simple questions like “how much research have I put into this tech”, “how much production overflowed off this completed build”, and “how likely is this unit to kill this other unit, vs simply damaging it.” They haven’t opened up the code to modders, nor have they put any effort into fixing these frankly silly errors themselves.

    Civ IV is great because of relatively simple mechanics which allow a lot of interesting choices in how to construct and develop your empire. It accentuates this by getting all the boring stuff right: bugs are few and minor, the interface is communicative, etc. it’s not perfect in either regard, and yet somehow it far exceeds its successors in these simple categories. This is how you make a good turn-based 4X game actually fun, even with 2005 graphics.

    And yet, V and VI sold extremely well, and VII seemingly will as well, despite inevitably being a grossly inferior product at release which will be dragged most of the way to a truly finished state over five years of patches and DLC.

    I guess this is very “stop having fun meme”, but why the hell are the only games in this genre (of all genres) trading balance, bug fixes, and comprehensible interfaces for fancy graphics? Is it really not profitable to make a game like Civ IV in 2024?
















  • Assimilated drones immediately lose all autonomy, and can never regain it without outside influence (which they will likely be compelled to resist). It’s functionally suicide, except that your body and mind continue to be used for whatever purpose by an entity you have effectively no control over.

    I understand joking about the benefits relative to the frequently unpleasant world we live in now, but I have serious concerns about anyone who would rather be a Borg drone than an ordinary 24th century Federation citizen.