My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
Roguelikes come from the age of boomers and gen x, are hard as nails, very complex, have a cursed tome of documentation and take months to reach victory, if at all.
Roguelites are for the modern times.