• brucethemoose@lemmy.world
    link
    fedilink
    English
    arrow-up
    148
    ·
    26 days ago

    Hence, they brought in Patrick Stewart.

    It’s also ostensibly the root of the main plot, hence his character should leave an impression.

    • Kyrgizion@lemmy.world
      link
      fedilink
      English
      arrow-up
      96
      ·
      26 days ago

      Oblivion’s start was so much more memorable than Skyrim’s. Getting taught the basics by escaping prison and then immediately being served the full open world after that was magnificent.

      • Soup@lemmy.world
        link
        fedilink
        English
        arrow-up
        55
        ·
        edit-2
        26 days ago

        As opposed to Skyrim where you learn the basics by escaping a fucking dragon, guards(because you’re a prisoner), and a creature as well(I think it’s a bear?). And then immediately served the full open world.

        Buddy, like what you like and all but Skyrim’s tutorial sequence is at least the same and arguably better.

        • brucethemoose@lemmy.world
          link
          fedilink
          English
          arrow-up
          28
          ·
          edit-2
          26 days ago

          Skyrim makes an attempt to keep you on the main quest, sending you to that little town/tavern in the valley, trying to push you to Whiterun and some intro sidequests.

          Oblivion just dumps you out of the sewer pipe with Kvatch being a faint background thought, smack dab in the center of the open map.

      • grue@lemmy.world
        link
        fedilink
        English
        arrow-up
        50
        ·
        26 days ago

        The best start is in Morrowind, where you’re released from prison and fill out paperwork!

          • grue@lemmy.world
            link
            fedilink
            English
            arrow-up
            13
            ·
            26 days ago

            That’s one of the best things about Morrowind vs. the later games (and I’m not even joking this time). It makes you explore the world, not just warp to quest objectives. It has fast travel, but it makes you earn it and think about how to use it effectively.

            • ShaggySnacks@lemmy.myserv.one
              link
              fedilink
              English
              arrow-up
              4
              ·
              26 days ago

              The lack of quest markers create the most memorable adventures and the most frustrating adventures.

              Stumbling upon ruins and caves while you stumbling around trying to find where you are suppose to go.

              Frustrating as sometimes those directions were so vague…also you always find yourself in an area of cliff racers.

              • grue@lemmy.world
                link
                fedilink
                English
                arrow-up
                3
                ·
                edit-2
                26 days ago

                …also you always find yourself in an area of cliff racers.

                Speaking of which, having the honor of meeting Jiub (pre-sainthood) is the real reason Morrowind’s start is the best. 😍

              • grue@lemmy.world
                link
                fedilink
                English
                arrow-up
                3
                ·
                26 days ago

                I’ve watched that first video (haven’t had time for the second yet), and I agree, it’s great!

                I do kinda wish it had mentioned how you can

                spoiler

                earn access to the propylon network

                though, although I suppose

                spoiler

                the propylon network isn’t as useful as the other forms of transit because it doesn’t connect to any of them. If only Abelle Chriditte could’ve been convinced to be a Mages Guild Guide (only after you reached her by other means, so as not to be too easy)…

              • grue@lemmy.world
                link
                fedilink
                English
                arrow-up
                2
                ·
                25 days ago

                Okay, now I’ve watched the second video. That’s a good one, too!

                My main takeaway is that I’m a big fan of “diegetic navigation” and have now learned the name for that concept, which is cool.

                I also not only agree with the author that (non-diegetic) UI elements like minimaps and quest objective markers should be off by default, I would maybe even go further and say they should be considered “player assists” in the same way as things like auto-aim, and enabling them should count as turning down the difficulty. Hopefully, that would solve the problem of the game developer using them as a crutch/substitute for immersive quest navigation instructions.

                I think a (UI, not diegetic) compass that just points north (i.e. without having quest markers on it) is a special case, though, because it could be given an in-game justification and turned into a gameplay element. For example, maybe if you choose to play as a bird-person you get a compass as a racial perk to represent your ability to sense magnetic fields. Or maybe the game’s magic system has a spell to augment the character’s sense of direction temporarily, or something like that.

                • Zagorath@aussie.zone
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  25 days ago

                  Or you could just have an actual compass. Either as an item in the game or as something the game sorta just assumed you have (like how it typically assumes you have underwear). People have been using compasses IRL for thousands of years. No reason a mediaeval fantasy game couldn’t do the same.

                  • grue@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    2
                    ·
                    25 days ago

                    Or you could just have an actual compass… as an item in the game

                    That’s the “diegetic” option. I’m cool with having any sort of navigation (up to and including a GPS with objective markers and turn-by-turn navigation, for a game like Grand Theft Auto) if it’s diegetic.

        • boonhet@lemm.ee
          link
          fedilink
          English
          arrow-up
          16
          ·
          26 days ago

          To ANY city.

          Fortunately, I discovered that an hour or two in, so I still got some free roam in!

          • lazynooblet@lazysoci.al
            link
            fedilink
            English
            arrow-up
            18
            ·
            26 days ago

            I played Oblivion for 10+ hours. Game was fantastic, I was hooked. I complained to my friend who had recommended me the game about how much walking there was. He explained fast travel.

            To this day it’s still a running joke: “You can fast travel?!?”

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        9
        ·
        26 days ago

        You mean more memorable than nearly getting executed and having to escape a dragon attack?

        Yeah, not really. And I’ve played both.

        Even this should tell you enough:

        • boonhet@lemm.ee
          link
          fedilink
          English
          arrow-up
          16
          ·
          edit-2
          26 days ago

          I think people just give Skyrim a lot more hate because it’s been the last in the series for so, so long.

          Oblivion was probably the #2 most memorable intro/tutorial of its’ rough time period to me. #1 is stealing a bike in an alleyway.

          • TrickDacy@lemmy.world
            link
            fedilink
            English
            arrow-up
            6
            ·
            26 days ago

            Yeah I think you’re pretty much right about the hate. Plus, if Bethesda used to be better then that gives us excuse now to keep bringing up how mad we are about their current state.

            I never finished Oblivion but it was because I was not playing many games then. Skyrim, I did finish and played many hours, because it literally pulled me out of being bored with games for years. The game was infuckingcredible regardless of the hate directed at it.

            I also loved Morrowind. I can’t remember if many people hate that one or not, but it’s Bethesda, so probably.

            • drosophila@lemmy.blahaj.zone
              link
              fedilink
              English
              arrow-up
              3
              ·
              26 days ago

              I played Skyrim a few months ago and felt like my soul was getting sucked out. I just kept asking myself “what am I doing? Why am I playing this?”, and stopped after a few hours.

              I think the straw that broke the camel’s back was when I encountered a group of bandits that tried to attack me. I went into the cave they seemed to be operating out of and was greeted by a named NPC called “ulfric the blind” or something. He said something like “[name] is that you?”, and I thought “oh I wonder if I’ll be able to fool this guy into thinking I’m someone he knows. I wonder what could have driven this old man to banditry, or if he and his family have been in the game so long he’s now elderly. Or maybe instead of information about his life he’ll inadvertently reveal some secret that can help me. Regardless I’ll probably have to carefully choose what I say if I want to get the most out of this”.

              Then the only dialogue choices were “yeah I’m him [end conversation]” and “he’s dead, you’re next [end conversation]”.

              • TrickDacy@lemmy.world
                link
                fedilink
                English
                arrow-up
                2
                ·
                26 days ago

                … So you were super disappointed that the very old game which was incredibly complex for its time (and still is in many ways) didn’t get more complicated since, what was it, 2012?

                I sometimes play Quake 1, released 1996, from the lens of 1996. I mean I can see the graphics are bad by today’s standards. And it was simple in most ways by today’s standards. But the game was still a huge game changer in every way and looks great if you remember the games that came before it.

                • drosophila@lemmy.blahaj.zone
                  link
                  fedilink
                  English
                  arrow-up
                  3
                  ·
                  edit-2
                  26 days ago

                  Skyrim released in 2011.

                  New Vegas released in 2010.

                  Vampire the Masquerade: Bloodlines released in 2004

                  Arcanum: Of Steamworks and Magic Obscura released in 2000

                  Plainscape: Torment released in 1999

                  Fallout 1 and 2 released in 97 and 98 respectively.

                  The concept of a good RPG wasn’t invented in the last few years.

                  The concept of good gameplay and encounter design wasn’t invented in the last few years either.

                  • TrickDacy@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    26 days ago

                    Also, I laughed at this:

                    I just kept asking myself “what am I doing? Why am I playing this?”, and stopped after a few hours.

                    You make it sound like torture but you kept going for hours lol

                  • TrickDacy@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    26 days ago

                    If the idea is that Skyrim isn’t good because it’s not your idea of a specific kind of rpg game, I got nothing for ya. It was a great game for so many of us.

        • Sanctus@lemmy.world
          link
          fedilink
          English
          arrow-up
          9
          ·
          26 days ago

          Idk, Skyrim seemed like a fun house opening. With big things coming at us we know won’t kill us. In Oblivion, we are greeted by the fucken emperor, and he wants to talk to US, a prisoner, and then he hero’s journeyed us into importance. It just seemed a lot more impactful than Skyrim’s.

      • Steak@lemmy.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        26 days ago

        But you basically just described skyrims beggining as well lmao

        Not knocking oblivion I love them both.

        • positiveWHAT@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          25 days ago

          Skyrim doesn’t have the hype opening cinematic with both monologue and orchestral music. The monologue makes us familiar with the emperor before we the player get a connection with him.