A bit sad their next game is on hiatus, but I’m happy for them. I assume they’ll be working on Deadlock since it’s sort of similar to Risk of Rain 2.
A bit sad their next game is on hiatus, but I’m happy for them. I assume they’ll be working on Deadlock since it’s sort of similar to Risk of Rain 2.
I have a strong feeling they’ll be working on Deadlock given their experience with third person hero shooters with crazy items that change your build.
Which is a shame because Deadlock is destined for the land of toxicity most other MOBAs exist in unless they do something meaningful to change the game’s design.
I’ve got a solution!
Just refuse to play those games and go dig rocks and stones instead!
Did someone say “rock and stone?”
I like the way you groom your beard!
I think we oughta wait for the game to at least leave the alpha, where huge changes happen from night to day, before concluding how toxic the game and mechanics will be
Totally, my comment is with regards to the current state of the game and so far they’ve fallen into the same pitfalls as other MOBAs.
Personally, allowing the team to vote to concede and to get rid of increasing respawn timers would help a lot in getting rid of the biggest causes of frustration noted so far however these were comments about DOTA2 and sadly Valve never implemented them there either.
Because that’s just game balance. Toxicity is a people problem.
It’s fine that you don’t enjoy that kind of game - there are plenty of others.
I don’t think we should assume this right away. TF2 isn’t really all that toxic (that I am aware of). Valve tends to attract less toxic people in general. OW2 however, hoo boy… that game is agonizing to play. People will not hesitate to insult you.
TF2 isn’t designed to be as competitive as deadlock. It’s a goofy game that’s mostly just designed for fun. (Competitive TF2 does exist and I am a fan of it but it’s not really officially supported in any meaningful way.)
Deadlock on the other hand is designed to be a very competitive MOBA where individual decisions will greatly change a games outcomes. I would look at DOTA as a better comparison than TF2.
I play both overwatch and counter strike. While overwatch does a great job of making sure I don’t see slurs most of the time, the community is toxic af. I can’t go a single game without someone saying “tank diff, DPS diff, support diff” and whatever else directed insult they got.
Counterstrike on the other hand, surprisingly wholesome. Many games players will say good try after you fail and be pretty supportive. Sometimes you get assholes who just say slurs cause they can of course but that’s like, once or twice a month. Overwatch is literally every god damn match minus the slur part.
My experience playing it so far has been pretty overwhelmingly positive. No one really cares who wins, it’s more fun to just make cool plays and do well individually.
That’s just new competitive games in general though. The best time to play a pvp game is the first month when there isn’t a clear meta yet and everyone’s having a good time.
It also helps that there isn’t a competitive mode yet. Until recently it didn’t even track your stats in a visible way. Also, people can only get in by being invited, so you have to have had at least one person who has vouched for you in some way, which probably selects against the most toxic personalities.
Except there is (of course) a mega thread on Reddit to get invites where people blindly invite anyone.
Sadly it’s pretty easy to get an invite. I got one from a few friends and they told me they just sat in a weird discord asking for invites.
I felt the same way about the finals. The beta was amazing and i played it every day. It was just good fun. When the game released it was all meta builds and abusing every mechanic known to mankind.
Counterpoint: RoR1 was a 2d sidescroller
RoR2 over 6x as many copies as the others.