Look, I enjoyed Skyrim, but I miss the days when Bethesda made RPGs
Morrowind is a good story wrapped in terrible game mechanics. Skyrim is a moderate story wrapped in pretty good game mechanics. I do miss levitation though, even if it negated as many things as it helped.
Morrowind has excellent game mechanics. It’s just that combat is not one of those excellent mechanics.
What are the excellent mechanics? It’s not leveling, quest journal, inventory management, stealing from vendors, walking speed being a stat you level, etc.
It’s absolutely leveling, walking speed being a stat, spell customization, NPC interaction, bartering, quest interconnectivity, and especially, exploring.
The thing about Morrowind for me was that it was so completely alien. It wasn’t just more sword and sorcery in the British countryside but instead unleashed ridiculous magic where people lived in giant shells/mushrooms and the fauna was like nothing I had ever seen. To say nothing of the mechanics which I found more engrossing than the follow on games.
And then you get to Oblivion and Skyrim and they’re Britain and Norway. Cool.
I’ve been slowly working through Morrowind, and while some of the mechanics and gameplay feel dated, there’s so much to love about it.
Aside from the world building, and the storyline where you have to earn your prophetic self instead of being handed it like in TESV… having to actually listen to people in the game and work out the details of quests feels so rewarding when it gets accomplished.
Also, the game gives such a guilty feeling that when you’re looting ancestral tombs, making sure the players know they’re grave robbing from families and their heritage …