• Virkkunen@kbin.social
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      1 year ago

      I wouldn’t call them hard games, they’re just precise with a sprinkle of bullshit. It’s all about the timing, enemies follow attack and movement patterns that you can quickly analyse and work around, dealing substantial damage with minimal effort, and then you get hit by an enemy phasing through a wall and die just as you start chugging your estus flask because Miyazaki

    • iNeedScissors67@kbin.social
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      1 year ago

      It’s not that they’re outright difficult, it’s all about watching enemy attack patterns and memorizing them. I can do a no-death run of the first Dark Souls game now and I don’t even like difficult games, I play every game on easy the first time, but the FromSoft development style pulled me in hard.