• AwkwardLookMonkeyPuppet@lemmy.world
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    2 months ago

    As someone who lived through that era, let me tell you, the gameplay graphics were never a disappointment. In your mind they looked as good as graphics today. The only thing I can remember being disappointed about was the Nintendo Powerglove. Man, what a collosal, non-working, over hyped advertising lies, piece of shit that thing was!

    • stupidcasey@lemmy.world
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      2 months ago

      But if you would have saved it until today you could resell it foe a whole $25 more (of course accounting for inflation it’s actually $105 less)

      Wait is that true? Did a rare Nintendo product depreciate in value???

    • zerofk@lemm.ee
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      2 months ago

      Box art back then was more akin to book cover art: an artist’s interpretation of the content. It never disappointed me. I even miss it sometimes. I used to collect images of box art even without the games, because it really was art.

      • Kelly@lemmy.world
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        2 months ago

        When I give a digital game as present I go to the shop to print out the cover art on photo paper and then put it in a card. It gives them something they can immediately look at, handle, and discuss.

        Here are a few I’ve used recently, they are more literal than the cartridge era but they are still artworks in their own right:

      • Hawke@lemmy.world
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        2 months ago

        No, he’s right. The power glove was garbage from the get-go. Really cool cyberpunk thing on paper but … hell, we still aren’t there today!

        • skulblaka@sh.itjust.works
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          2 months ago

          We absolutely could be “there” today but the lingering aura of the Powerglove is still so powerful that nobody has tried to make a better one. It got clowned on so hard the first time that the echoes of that are still rippling through our global subconscious 35 years later.

          Also, Nintendo would probably try to sue you if you sold a glove-based controller, even 35 years later.

          • Overshoot2648@lemm.ee
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            2 months ago

            I’d argue that haptic gloves, valve index controllers, and hand tracking are there, but the hardware for VR isn’t quite cheap enough for it to be mainstream.

        • ouRKaoS@lemmy.today
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          2 months ago

          We’re beyond that today…

          The power glove was essentially a Wiimote. It has a 3 point sensor bar you had to hang on the TV, and used audio signals to get the location. Technology improved & we ended up with the Wiimote and the Kinect, then decided that the motion controls were dumb unless VR was involved and that’s where all the innovation went.

        • Altima NEO@lemmy.zip
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          2 months ago

          Even if it worked well, the idea was bad from the start. No one wants to control a game with motion controls.

    • kalpol@lemmy.world
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      2 months ago

      The game in the example is Bad Street Brawler which is every bit as terrible as portrayed. I have it somewhere still. Could never get past like thr second level.