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Joined 1 year ago
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Cake day: September 25th, 2023

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  • I’m not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game’s end state.

    I’m not sure if there’s an accepted term for these games, but I’ve always thought of them as “archaeology” games. There’s a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.






  • If you are going to make me put a coin into a cart because you don’t trust me to be an adult and tidy up after myself without being nannied, then I am going to do my damndest to bypass your lock and leave a mess out of spite.

    In the shops where I am trusted and not required to pay a coin (I never even carry cash these days) I tidy up because that is the decent thing to do.