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I wouldn’t say there’s much in the way of management, its short fights mostly. Something I like about it are the fairly strong modifiers for each character type and how it pushes you into using them all so you get forced into different types of play.
I’m also trying to mainly support small dev team games these days and I think this made by one person which I find super impressive. You die and restart a lot, which I also enjoy
126 hours is probably the total time the writing team gets budget for per title in most ‘AAA’ studios now.
After that its down to chat gpt to fill in the gaps…