https://github.com/GloriousEggroll/ULWGL

From the github:

WHAT DOES THIS MEAN FOR OTHER LAUNCHERS (lutris/bottles/heroic/legendary,etc):

  • everyone can use + contribute to the same protonfixes, no more managing individual install scripts per launcher
  • everyone can run their games through proton just like a native steam game
  • no steam or steam binaries required
  • a unified online database of game fixes (protonfixes)
    • kbal@fedia.io
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      11 months ago

      I’m not sure how it’s relevant. Was anyone else even trying to make a standard? They were mostly just all doing their own thing.

    • Th4tGuyII@kbin.social
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      11 months ago

      Yeah - that was my worry.

      Unification of standards only works if everyone agrees to use it and only it (i.e. mobile phones and USB C), otherwise you’re just adding another one to the pile.

      • firecat@kbin.social
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        11 months ago

        My worry is Valve will look at the project and shut it down. Remember, Valve doesn’t care about your Linux, it only cares about money. Not having users on their Client side platform means less revenue and less ads to show.

        • cjf@feddit.uk
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          11 months ago

          This doesn’t affect valve at all though. It’s borrowing their tech that they’ve made open source, and figuring out how to use it elsewhere outside of steam.

          Actually, it’ll benefit them. More eyes are on proton and any fix will benefit everyone, including games played via steam.

          • teawrecks@sopuli.xyz
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            11 months ago

            It’s really up to the corporation whether they think it will benefit them. I agree that Valve has so far not been hostile toward GE, and it looks like proton has a very permissive license, but if it were any other digital storefront, doing anything to allow users to consume your content without using your storefront would be seen as at attack on their bottom line.

            I’m actually curious how this new standard would potentially benefit other storefronts who haven’t natively supported Linux yet. If it’s going to make things easier for existing open source launchers, then it would also make things easier for competing launchers. I know as a consumer, I want GOG, Epic, EA, etc. supporting Linux, but does valve? I don’t know, maybe, maybe not. On the one hand, maybe they don’t want competition in their niche space, on the other hand, maybe they’ll do anything to take marketshare from msft.

            • Kaldo@kbin.social
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              11 months ago

              Valve’s Proton is open source but is it also free to use and distribute in commercial software? Cuz if so, there’d be nothing stopping GOG or Epic from implementing it already, they don’t need this project at all

              • Patch@feddit.uk
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                11 months ago

                Valve’s Proton is open source but is it also free to use and distribute in commercial software?

                Yes.

                Valve’s Proton code is licensed under the BSD licence, which is a “do anything you like with this code” licence.

                Wine code is under the LGPL. You can ship this in commercial software as long as you “make the source code available” (which, assuming the distributor isn’t modifying the Wine code further, can be achieved by just linking people back to the main Wine project code repository).

                DXVK is licensed under zlib, which is functionally the same as the BSD licence.

              • teawrecks@sopuli.xyz
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                11 months ago

                Someone else already explained the licenses, but to your second point, yes, nothing stops any other launcher from using proton, which is what all the other open source launchers do. And yes, no one “needs” this project, just like we don’t “need” any standards for anything, but it could make things a lot cleaner and easier to support.

          • firecat@kbin.social
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            11 months ago

            “Third party software included and respected byproducts of Valve’s proprietary”

            Legit doesn’t mean you own all the code.

              • firecat@kbin.social
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                11 months ago

                You’re the troll if you can’t explain why no one owns all the code. You can’t even accept the lawsuits that the people of America brought against to Valve Corporation.

                Dont talk like you have anything worthwhile going when you refuse to acknowledge their crimes.

                • prole@sh.itjust.works
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                  11 months ago

                  if you can’t explain why no one owns all the code.

                  Is this the first time you’re hearing about open source software?

            • teawrecks@sopuli.xyz
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              11 months ago

              Afaik proton is BSD-3, and everything else important is part of wine which is LGPL. Sure, valve can be hostile if they choose, but they haven’t given themselves the legal tools to do much.

        • seang96@spgrn.com
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          11 months ago

          Valve also worries about relying on Microsoft. They want people to transition to Linux since it’s open and no corporation can go “all games have to go through my store for 30% commission!” The proton fixes that these clients make Valve can also probably utilize to also make and I’m sure the devs for these also contribute to proton so it’s a win for everyone.

      • GreyEyedGhost@lemmy.ca
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        11 months ago

        This is a bigger issue for hardware than software. This is why we can use heroic, proton, lutris, or whatever. And most programmers who can offload a part of their code onto another project that is doing the job well will. That’s exactly how Linux started.

    • ShaunaTheDead@kbin.social
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      11 months ago

      It really depends whether he got the devs of “Lutris, Heroic, Legendary, Bottles, etc.” to agree to use the unified runtime before starting this project. As long as he gets most of the big players to join then it will actually become the only standard worth using.

    • tormeh@discuss.tchncs.de
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      11 months ago

      Hopefully will not be the case. Depends on whether buy-in from Heroic, Bottles, and Lutris maintainers have been secured

      • simple@lemm.eeOP
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        11 months ago

        Considering the fact that they’re already relying on GE’s version of wine, I don’t see why they wouldn’t move on to this when it’s stable.

    • Instantnudeln@feddit.de
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      11 months ago

      Exakt denselben witz habe ich auf dem Zwietracht von Proton-GE auch gemacht haha

      Lass uns schütteln die Hände

          • Instantnudeln@feddit.de
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            11 months ago

            Ups ich habe nur Reznik gesehen und wusste dass er Deutscher ist. Habe voll übersehen wo wir hier eigentlich sind. War ausversehn.

            • Nobsi@feddit.de
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              11 months ago

              Diese Kommentarspalte gehoert jetzt der BRD GmbH!!! 🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️WAS ZUM FICK IST EINE MEILE🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️DEIN “PAKET” “KAM” IN DER “MALE” 🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️

    • cynar@lemmy.world
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      11 months ago

      Given Proton can actually be faster on some windows games, there might be a legitimate use case for this.

      It would also be useful for developers to use for testing. Low friction access to a Linux runtime environment would make it a lot more reasonable for Devs to support Linux as well.

      • narc0tic_bird@lemm.ee
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        11 months ago

        That’s mostly down to DXVK, not Proton in general. You can’t really translate Windows API calls from Windows to … Windows. It wouldn’t change anything. Running games with Vulkan might though, especially with Intel Arc for example.

    • OsrsNeedsF2P@lemmy.ml
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      11 months ago

      …so did Lutris, Bottles, ZentryWine and like 8 others. That’s why we created yet a new program to unify them all!

      (To be fair, I like the fact we have choices, and hope this project takes off, but yea…)

      • Kaldo@kbin.social
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        11 months ago

        Sounds like this would be easier to setup and use than Lutris though - dunno about everyone else but I’m always so very confused trying to get non-steam games running on linux, with all the custom paths, simulated folder structures and prefixes while steam apparently does it on its own out of the box.